Difference between revisions of "Creating a Mannequin"

Jump to navigation Jump to search
180 bytes added ,  13:10, 10 February 2012
Grammar corrections and organization improvements.
imported>Kkalex
imported>ElijahHouck
(Grammar corrections and organization improvements.)
Line 1: Line 1:
This is the steps to add a mannequin to your mod.
Mannequins are a convenient and visually pleasant way for the player to store armor. This tutorial will show you how to add a mannequin to your mod.


* From the '''Object Window''', drag ''PlayerHouseMannequin'' and ''XMarkerHeading'' in the cell where mannequin will be.
== Adding Your Mannequin ==
 
* From the '''Object Window''', drag ''PlayerHouseMannequin'' and ''XMarkerHeading'' into the '''Render Window''' with the desired cell loaded.
** ''PlayerHouseMannequin'' > Under '''Actors\Actor'''.
** ''PlayerHouseMannequin'' > Under '''Actors\Actor'''.
** ''XMarkerHeading'' > Under '''WorldObjects\Static'''
** ''XMarkerHeading'' > Under '''WorldObjects\Static'''


* Add a triget to the mannequin.
== Setting up the Mannequin ==
 
* Add a trigger to the mannequin.
** Select the mannequin (''PlayerHouseMannequin'') and from the toolbar click '''Create Trigger''' button (it's the cube with the "T" inside). Select ''MannequinActivateTrig'' from the drop menu and click OK. The red trigger box will automatically cover the mannequin.
** Select the mannequin (''PlayerHouseMannequin'') and from the toolbar click '''Create Trigger''' button (it's the cube with the "T" inside). Select ''MannequinActivateTrig'' from the drop menu and click OK. The red trigger box will automatically cover the mannequin.


Line 13: Line 17:
** Edit ''MannequinActivateTrig'' > In the '''Primitive''' tab, check the "Player Activation" box.
** Edit ''MannequinActivateTrig'' > In the '''Primitive''' tab, check the "Player Activation" box.


* Final touch
Your mannequin (and its trigger) need to be inside the marker box, both facing the '''same''' direction! So put everything together with the move tool. Save the mod and launch the game.
** Your mannequin (and it's trigger) need to be inside the marker box, both facing the '''same''' direction! So put everything together with the move tool. Save the mod and launch the game.


BUGS:
== Known Issues ==
* If the mannequin seem to be alive and freeze in a weird pose after you leave the inventory, just leave the room (cell) and come back.
* If the mannequin seem to be alive and freeze in a strange pose after you leave the inventory, just leave the room (cell) and come back.
* For unknown reason, the mannequins doesn't work properly in some random locations in the cell.  Changing the location of the mannequin seems to fix the issue.
* For unknown reason, the mannequins doesn't work properly in some random locations in the cell.  Changing the location of the mannequin seems to fix the issue.


[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:Modder Tutorials]]
[[Category:Modder Tutorials]]
Anonymous user

Navigation menu