Difference between revisions of "Creating a Mannequin"

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2 bytes added ,  10:54, 12 July 2012
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Editing the PlayerHouseMannequin:
Editing the PlayerHouseMannequin:
* Double click the ''PlayerHouseMannequin'' to open the edit window.  Careful to not accident;y double click the ''MannequinActivateTrig'' box that surrounds the mannequin, usually the mannequin's hands stick out from the box and can be selected by double clicking on the exposed hands.
* Double click the ''PlayerHouseMannequin'' to open the edit window.  Careful to not accidentally double click the ''MannequinActivateTrig'' box that surrounds the mannequin, usually the mannequin's hands stick out from the box and can be selected by double clicking on the exposed hands.
** Choose the '''Linked Ref''' tab, right click in the empty field, and choose '''new'''.  The ''Choose Reference'' window will open, choose '''Select Reference in Render Window'''.  Then double click the ''XMarkerHeading'', and choose '''OK'''.
** Choose the '''Linked Ref''' tab, right click in the empty field, and choose '''new'''.  The ''Choose Reference'' window will open, choose '''Select Reference in Render Window'''.  Then double click the ''XMarkerHeading'', and choose '''OK'''.
** Choose the '''Activate Parents''' tab and right click in the empty field, and choose '''new'''.  The 'Choose Reference' window will open, choose '''Select Reference in Render Window'''.  Then double click the ''MannequinActivateTrig'' box that surrounds the mannequin, and choose '''OK'''.  Check the box marked '''Parent Activate Only''' and then close the edit window by choosing '''OK'''.
** Choose the '''Activate Parents''' tab and right click in the empty field, and choose '''new'''.  The 'Choose Reference' window will open, choose '''Select Reference in Render Window'''.  Then double click the ''MannequinActivateTrig'' box that surrounds the mannequin, and choose '''OK'''.  Check the box marked '''Parent Activate Only''' and then close the edit window by choosing '''OK'''.
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