Difference between revisions of "Creating a Mannequin"

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36 bytes removed ,  17:06, 4 September 2012
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imported>Gary P
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imported>Gary P
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First, add a ''PlayerHouseMannequin'' to the space.  It can be located under ''Actors/Actor''
First, add a ''PlayerHouseMannequin'' to the space.  It can be located under ''Actors/Actor''
Second, add the ''XMarkerHeading'' next to the 'PlayerHouseMannequin'.  Place it next to the mannequin, but not on top.
Second, add the ''XMarkerHeading'' next to the 'PlayerHouseMannequin'.  Place it next to the mannequin, but not on top.
Third, with the ''PlayerHouseMannequin'' selected, click the ''Create Trigger'' button on the toolbar.  The icon looks like a cube with a "T" on the front of it.  In the Filter box at the top of the Triggers window, type in ''Mann'' to search for the mannequin trigger.  Select the ''MannequinActivateTrig'' and press the OK button at the bottom of the trigger window.  This will add the required trigger to the mannequin.
Third, with the ''PlayerHouseMannequin'' selected, click the ''Create Trigger'' button on the toolbar.  The icon looks like a cube with a "T" on the front of it.  In the Filter box at the top of the Triggers window, type in ''Mann'' to search for the mannequin trigger.  Select the ''MannequinActivateTrig'' and and choose '''OK'''.  This will add the required trigger to the mannequin.
You now have all the components necessary.
You now have all the components necessary.


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