Difference between revisions of "Default Scripts List"

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1,522 bytes added ,  16:54, 11 April 2015
imported>Exit
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imported>Matthiaswagg
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'''defaultDisableOnReset'''
'''defaultDisableOnReset'''
This script will cause the reference to be disabled once its cell [[OnReset - ObjectReference|resets]].


'''defaultDisableOnResetIfLocWasCleared'''
'''defaultDisableOnResetIfLocWasCleared'''
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'''defaultDisableOnResetOtherCondition'''
'''defaultDisableOnResetOtherCondition'''
This script disables its reference [[OnReset - ObjectReference]] if the location has been cleared once. Optionally, you can enable/disable up to 5 other objects. ''The reference must have an XMarker linked reference in the cell.'' I.e. disabling the boss' object.


'''defaultDisableOtherObjectOnActivate'''
'''defaultDisableOtherObjectOnActivate'''


'''defaultDisableOtherObjectWhenTaken'''
'''defaultDisableOtherObjectWhenTaken'''
This script will disable the specified object when the reference the script is on is taken by the player, and then go to a [[States (Papyrus)|state]] wherein being taken again does nothing. I.e. disabling a pressure plate's triggerbox when you've taken the item resting on it.


'''defaultDisableSelfOnActivate'''
'''defaultDisableSelfOnActivate'''


'''defaultDisableSelfOnLoad'''
'''defaultDisableSelfOnLoad'''
This script will disable its reference when its cell is loaded. Optionally, it will only disable itself if the specified stage of a quest is completed. I.e. disabling a quest-specific object once you've passed a certain part in the quest/


'''defaultDragonSetLandingMarker'''
'''defaultDragonSetLandingMarker'''


'''defaultDweButtonScript'''
'''defaultDweButtonScript'''
This script governs the animations and sounds of a Dwemer button when pressed. I.e. for use on a Dwemer button.


'''defaultDweGearScript'''
'''defaultDweGearScript'''


'''defaultEnableDisableLinkedRef'''
'''defaultEnableDisableLinkedRef'''
This script will, variably, enable or disable the reference's linked reference when activated or entered. ''This can work for triggerboxes OR activators.'' I.e. enabling an entrance-blocking pile of rocks after explosion.


'''defaultEnableDisableLinkOnOpenClose'''
'''defaultEnableDisableLinkOnOpenClose'''
This script will enable the reference's linked reference when the player enters it, provided the players level is bigger than or equal to a global variable. Then, it will go to a [[States (Papyrus)|state]] wherein triggering will do nothing. I.e. a random encounter with a hagraven in the wild.


'''defaultEnableEncLinkedRef'''
'''defaultEnableEncLinkedRef'''


'''defaultEnableLinkedRefOnActivate'''
'''defaultEnableLinkedRefOnActivate'''


'''defaultEnableLinkedRefOnDeath'''
'''defaultEnableLinkedRefOnDeath'''
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