Difference between revisions of "Door"

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326 bytes added ,  21:15, 16 April 2012
→‎Door Dialog: min use clarification
imported>Scornett-Bot
m (Script running global find and replace: = for '''=)
 
imported>Catwheezle
(→‎Door Dialog: min use clarification)
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**'''IsMarker:'''IsMarker determines whether or not we load the 3D for the door in game. For example auto-load doors are probably flagged as IsMarker.
**'''IsMarker:'''IsMarker determines whether or not we load the 3D for the door in game. For example auto-load doors are probably flagged as IsMarker.
**'''Hidden:''' Door does not appear on map
**'''Hidden:''' Door does not appear on map
**'''Minimal Use:''' Quest Targets will avoid using this door when choosing a path for the compass
**'''Minimal Use:''' Quest Targets will avoid using this door when choosing a path for the compass. Also, the door will not be used by NPCs (or followers, or fast travel?) for pathing, if there is any viable alternative. So adding a min use teleport to another city into someone's basement will not cause that basement to replace the highways as the preferred and fastest route for NPC traders to travel between those cities.
**'''Do Note Open In Combat Search:''' While searching for the player, enemies will not open this door to look
**'''Do Not Open In Combat Search:''' While searching for the player, enemies will not open this door to look


*'''Randomly Teleports to these Interiors / Worldspaces only:'''
*'''Randomly Teleports to these Interiors / Worldspaces only:'''
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