DropObject - ObjectReference: Difference between revisions
→Notes: Dropped items stack
imported>Scornett m (Reverted edits by Scornett-Bot (talk) to last revision by Rhavlovick) |
imported>Cipscis (→Notes: Dropped items stack) |
||
| Line 29: | Line 29: | ||
Game.GetPlayer().DropObject(ArrowProperty, 100) | Game.GetPlayer().DropObject(ArrowProperty, 100) | ||
</source> | </source> | ||
== Notes == | |||
* If a number greater than 1 is used for aiCount, the objects dropped will be stacked. In order to drop individual items, DropObject must be called for each instance of the item. | |||
== See Also == | == See Also == | ||
*[[ObjectReference Script]] | *[[ObjectReference Script]] | ||