Difference between revisions of "EffectShader"

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676 bytes removed ,  14:35, 25 January 2013
Removing the holes section because it is part of the previous "membrane shader" section
imported>Tox2ik
imported>Tox2ik
(Removing the holes section because it is part of the previous "membrane shader" section)
Line 135: Line 135:
''End Val''
''End Val''
:: The black value that is cut off at the end.
:: The black value that is cut off at the end.
==Holes==
Holes are used to define a dissolve for the object the Effect Shader is on. These were used in Skyrim for when Actors dissolve when killed with Lightning. This is done by animating the alpha cut off on a grayscale image. This is often used in conjunction with a '''Fill/Texture Effect'''.
<br>'''File:''' Select a .dds file to be used for this effect
<br>
<br>'''Start Time:''' How long after applying the Effect Shader should the dissolve start.
<br>'''End Time:''' How long after applying the Effect Shader should the dissolve end.
<br>'''Start Val:''' The black value that is cut off at the start.
<br>'''End Val:''' The black value that is cut off at the end.


==Particle Shader==
==Particle Shader==
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