Difference between revisions of "Explosion"

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9 bytes added ,  19:08, 22 February 2012
I think there should be a page that gives us some idea of how big such a unit is.
imported>Scornett-Bot
m (Script running global find and replace: = for '''=)
 
imported>Mr6
(I think there should be a page that gives us some idea of how big such a unit is.)
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*'''Radius:''' This is the radius of the area of influence of the explosion; any rigid body within this radius is pushed, and any reference within it may be damaged.
*'''Radius:''' This is the radius of the area of influence of the explosion; any rigid body within this radius is pushed, and any reference within it may be damaged.
*'''IS Radius:''' Radius of the area that will see the ImageSpace effect.
*'''IS Radius:''' Radius of the area that will see the ImageSpace effect.
*'''Vertical Offset Mult:''' The amount of units to vertically offset the explosion from the origin it was placed at
*'''Vertical Offset Mult:''' The amount of [[unit|units]] to vertically offset the explosion from the origin it was placed at
*'''Chain:''' The “Chain” checkbox is used for chain lightning. If it’s checked, then you can select the Projectile to spawn on a “bounce” from the dropdown. It has to match the type of projectile (beam, missile, etc) that originally spawned the explosion.
*'''Chain:''' The “Chain” checkbox is used for chain lightning. If it’s checked, then you can select the Projectile to spawn on a “bounce” from the dropdown. It has to match the type of projectile (beam, missile, etc) that originally spawned the explosion.
*'''Always Uses World Orientation:''' Whether the blast will be aligned with the ground.
*'''Always Uses World Orientation:''' Whether the blast will be aligned with the ground.
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