Difference between revisions of "FAQ: My Script Doesn't Work!"
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FAQ: My Script Doesn't Work! (edit)
Revision as of 22:47, 12 February 2012
, 22:47, 12 February 2012→General
imported>Jimhsu |
imported>Jimhsu |
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===My script can't compile and all I'm using is an Editor ID!=== | ===My script can't compile and all I'm using is an Editor ID!=== | ||
[[Variables and Properties|Properties]]. You need them. Read up on them. | [[Variables and Properties|Properties]]. You need them. Read up on them. | ||
===My mod works for me, but not for anyone else!=== | |||
That sounds like a packaging problem. Consider the following: | |||
*'''Did you accidentally leave out any meshes or textures?''' Textures might not cause an outright crash, but will definitely make things look weird (i.e. purple). Missing meshes may lead to graphical anomalities or outright crashes. Check also that the paths in your meshes are relative, not absolute (If you see "program files" or something in your textures, then something is wrong). | |||
*'''Are you using a custom script that extends another custom script?''' There is a [http://forums.bethsoft.com/topic/1347451-serious-flaw-with-the-packaging-algorithm-for-bsa-creation/|bug] in the .bsa packager where if the parent custom script is not actually present in a base form in the game, then it will not be listed in the file selector for the packager. The solution is to create a dummy mesh that has the parent script attached, or manually include it in the .bsa on build. | |||
==Object Creation== | ==Object Creation== |