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→Upload Plugin and Archive to Steam
imported>Cryoknight No edit summary |
imported>David Brasher |
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== '''Upload Plugin and Archive to Steam''' == | == '''Upload Plugin and Archive to Steam''' == | ||
The Creation Kit allows you to submit your plugin along with any required data files to the Steam Workshop. When you first select this menu option, if you have an archive already associated with your plugin, you will be asked if you want to use it. If you do, skip the next step; if you want or need to create a new archive, however, the Archive Browser will appear, with its list populated with | The Creation Kit allows you to submit your plugin along with any required data files to the Steam Workshop. When you first select this menu option, if you have an archive already associated with your plugin, you will be asked if you want to use it. If you do, skip the next step; if you want or need to create a new archive, however, the Archive Browser will appear, with its list populated with some of the required files that don't already exist in an archive. | ||
You can add files or remove them. In order to add files, you need to go to the very ends of the directory tree in your Skyrim\Data folder and select those files to drag and drop onto the window. For example, you may drag and drop a sound file named AAMyQuest_AAMyTopic_00001D95_1.wav into the archive window but you may not drag and drop the "FemaleSultry" folder which contains it. The correct and complete path will be automatically entered. (Example: Sound\Voice\MyMod.esp\FemaleSultry\AAMyQuest_AAMyTopic_00001D95_1.wav.) So you may need to visit the insides of lots of different folders to get the job done. | |||
To delete files from the window, you highlight them and tap the "Delete" key. Expect that you will need to manually add many of the external files required by your mod to the archive, because the automatic archiving system will miss lots of them. It seems that the system will not automatically package your sounds, and you should be aware that certain important scripts will not be automatically packed. | |||
After you gather up all the files your mod needs in order to work right on a computer besides your own, hit the "Pack Files" button to create an archive with the same name as your plugin, but a different extension. | |||
Next, the "Upload to Steam" dialogue will appear. There, you can enter a brief description of your mod and comma-separated tags to categorize it, select an image to associate with it, and then hit the "Upload" button to publish it. | Next, the "Upload to Steam" dialogue will appear. There, you can enter a brief description of your mod and comma-separated tags to categorize it, select an image to associate with it, and then hit the "Upload" button to publish it. | ||