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→Create Archive: Added known list of files the CK packager does not gather.
imported>David Brasher m (→Create Archive: links, typos, clarifications, punctuation.) |
imported>Arthmoor (→Create Archive: Added known list of files the CK packager does not gather.) |
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You should not expect that all of the external files that your mod needs in order to function right will be automatically gathered. The system is known to miss lots of sounds, meshes, and textures, and a fair number of scripts when gathering up files to package. Read the list of gathered files closely and think about what your mod does. Think about what the list should actually look like compared to what it does look like. Make a plan for how to fix the file list. You can both add files and remove them. | You should not expect that all of the external files that your mod needs in order to function right will be automatically gathered. The system is known to miss lots of sounds, meshes, and textures, and a fair number of scripts when gathering up files to package. Read the list of gathered files closely and think about what your mod does. Think about what the list should actually look like compared to what it does look like. Make a plan for how to fix the file list. You can both add files and remove them. | ||
The following files are known to be missed by the CK when packaging an archive. This is not necessarily a complete listing. Keep this in mind. | |||
'''meshes\Actors\Character\FaceGenData\FaceGeom\<mod filename>'''<br /> | |||
'''textures\Actors\Character\FaceGenData\FaceTint\<mod filename>'''<br /> | |||
'''Sound\Voice\<mod filename>'''<br /> | |||
'''Compiled vanilla scripts that have been altered in the mod.'''<br /> | |||
'''Compiled scripts attached to quest aliases, whether they're vanilla or not.'''<br /> | |||
In order to add files, you need to go to the very ends of the branches in your directory tree in your Skyrim\Data folder and select those files to drag and drop onto the window. For example, you may drag and drop a sound file named AAMyQuest_AAMyTopic_00001D95_1.wav into the archive window but you may not drag and drop the "FemaleSultry" folder which contains it. The correct and complete path will be automatically entered. (Example: Sound\Voice\MyMod.esp\FemaleSultry\AAMyQuest_AAMyTopic_00001D95_1.wav.) So you may need to visit the insides of lots of different folders to get the job done. | In order to add files, you need to go to the very ends of the branches in your directory tree in your Skyrim\Data folder and select those files to drag and drop onto the window. For example, you may drag and drop a sound file named AAMyQuest_AAMyTopic_00001D95_1.wav into the archive window but you may not drag and drop the "FemaleSultry" folder which contains it. The correct and complete path will be automatically entered. (Example: Sound\Voice\MyMod.esp\FemaleSultry\AAMyQuest_AAMyTopic_00001D95_1.wav.) So you may need to visit the insides of lots of different folders to get the job done. | ||