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imported>ShadeMe (→Create Archive: Removed vague, uncorroborated warning) |
imported>Lmstearn |
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Once you have all the items you want to include in the .bsa, go to file, "save as," and name your bsa the same name as your .esp file. Save it in a directory outside of the skyrim data folder, preferably with the data folder you made, but not inside the data folder. Copy the original .bsa from the CK to somewhere safe, then copy the new one you created into the skyrim data folder. Before uploading this to Steam, play-test it in the game. If it works, upload it! (And it should work.) I want to thank Vonwarr from http://creationkitadventures.wordpress.com/2012/02/25/how-to-package-a-bsa-archive-for-skyrim/ for making his guide for accomplishing this, because I couldn't get my voice over files into the .bsa for the players. Thank you! | Once you have all the items you want to include in the .bsa, go to file, "save as," and name your bsa the same name as your .esp file. Save it in a directory outside of the skyrim data folder, preferably with the data folder you made, but not inside the data folder. Copy the original .bsa from the CK to somewhere safe, then copy the new one you created into the skyrim data folder. Before uploading this to Steam, play-test it in the game. If it works, upload it! (And it should work.) I want to thank Vonwarr from http://creationkitadventures.wordpress.com/2012/02/25/how-to-package-a-bsa-archive-for-skyrim/ for making his guide for accomplishing this, because I couldn't get my voice over files into the .bsa for the players. Thank you! | ||
{{WarningBox|Opening a bsa created by the internal Archive Browser with [[Archive.exe|Archive.exe]] and attempting to save will crash [[Archive.exe|Archive.exe]]. Thus it is recommended to use either one or the other.}} | |||
== '''Upload Plugin and Archive to Steam''' == | == '''Upload Plugin and Archive to Steam''' == | ||