Talk:Bethesda Tutorial Quest Aliases

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Some of the default* scripts will not work if you use aliases because the default scripts extend Actor rather than ReferenceAlias. So if you are using aliases, and there is a default script you want to use, copy the script to a new one and replace "extends Actor" with "extends ReferenceAlias". Lance 19:08, 17 May 2012 (EDT)

You should check to see if there's an alias version of the script, in this case. There is (usually) one. --Matthiaswagg (talk) 2014-12-28T20:12:11 (EST)

Changing the Name[edit source]

Thought it might be a good idea to change Bendu's "Display Name" to DemoQuestMsgQuestGiver for a lark. Not a good idea, as it turned out a couple of chapters on, and all the packages were moved into the alias. Bendu's alias worked, but the initial quest dialogue would not fire. Clicking on Bendu would only return the "lost reference" click.--Lmstearn (talk) 2015-01-23T06:42:47 (EST)

In-Game Load of MixwaterMillWorkersHouse: Alias Problem?[edit source]

This is a curious bug when the "Start Game Enabled" is not checked, so we do console quest starts outside Bendu's door. Loading the game at the exterior entrance to the cell, starting the quest, and entering the cell on a fresh game-load posed no problem. However, loading the exterior again, but this time in-game, one finds without fail upon startquest GSQ01 and entering that Bendu is not there. This is likely to happen when one of the radiant locations is unavailable for the alias. --Lmstearn (talk) 2015-02-04T06:22:50 (EST)

However saving the game inside the Worker's House (after quest start), or indeed at any other point in the quest, he's sure to be around.--Lmstearn (talk) 2015-02-04T21:42:01 (EST)