Talk:GetBaseActorValue - Actor

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Function Accuracy[edit source]

Despite being a float function the return value seems to floor to the closest integer. Can anyone else confirm this? I was testing with Speechcraft and my return values were always XX.00 even though I could see the progress bar filling up in the skills menu. --Antares (talk) 2016-08-22T03:22:42 (EDT)

I think it's obvious at this point, the wiki is dead and anyone worth their salt that could answer that doesn't come here. --Terra Nova2 (talk) 2016-08-25T12:58:37 (EDT)
XX.00 is still a float, but you're trying to get a float value for an integer variable so you won't get any further accuracy since it doesn't contain that information. There are other Actor Values, such as StaminaRateMult or even the [SkillName]SkillAdvance group, that can contain float values and will return them properly using GetBaseActorValue. --Glowcat (talk) 2016-10-07T03:04:27 (EDT)