Talk:GetIsUsedItemEquipType

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I've not mentioned this in the article because I'm not 100% sure, but I think this condition function may actually be doubly broken. Per disassembly it appears to be checking the equip slot of the actor it's run on. Like, the old function was supposed to test the base form of the actor's equipped item? It looks like this tests the base form of the actor themselves. If that's the case, then it may actually always return true if its argument is zero. DavidJCobb (talk) 2019-11-23T10:32:16 (EST)