Talk:GetType - Form
Is there a way to get the active magic effects on an actor? --Jbezorg (talk) 2013-08-07T23:37:42 (EDT)
Types as Constants[edit source]
For anyone who uses a lot of these, it can be handy to refer to them by their names instead of numbers. Here is code you can paste into the beginning of your script. --Jayne2132 (talk) 2015-02-05T14:47:50 (EST)
int TYPE_ANIO = 83
int TYPE_ARMA = 102
int TYPE_ACOUSTICSPACE = 16
int TYPE_ACTION = 6
int TYPE_ACTIVATOR = 24
int TYPE_ACTORVALUEINFO = 95
int TYPE_ADDONNODE = 94
int TYPE_AMMO = 42
int TYPE_APPARATUS = 33
int TYPE_ARMOR = 26
int TYPE_ARROWPROJECTILE = 64
int TYPE_ART = 125
int TYPE_ASSOCIATIONTYPE = 123
int TYPE_BARRIERPROJECTILE = 69
int TYPE_BEAMPROJECTILE = 66
int TYPE_BODYPARTDATA = 93
int TYPE_BOOK = 27
int TYPE_CAMERAPATH = 97
int TYPE_CAMERASHOT = 96
int TYPE_CELL = 60
int TYPE_CHARACTER = 62
int TYPE_CLASS = 10
int TYPE_CLIMATE = 55
int TYPE_COLLISIONLAYER = 132
int TYPE_COLORFORM = 133
int TYPE_COMBATSTYLE = 80
int TYPE_CONEPROJECTILE = 68
int TYPE_CONSTRUCTIBLEOBJECT = 49
int TYPE_CONTAINER = 28
int TYPE_DLVW = 117
int TYPE_DEBRIS = 88
int TYPE_DEFAULTOBJECT = 107
int TYPE_DIALOGUEBRANCH = 115
int TYPE_DOOR = 29
int TYPE_DUALCASTDATA = 129
int TYPE_EFFECTSETTING = 18
int TYPE_EFFECTSHADER = 85
int TYPE_ENCHANTMENT = 21
int TYPE_ENCOUNTERZONE = 103
int TYPE_EQUIPSLOT = 120
int TYPE_EXPLOSION = 87
int TYPE_EYES = 13
int TYPE_FACTION = 11
int TYPE_FLAMEPROJECTILE = 67
int TYPE_FLORA = 39
int TYPE_FOOTSTEP = 110
int TYPE_FOOTSTEPSET = 111
int TYPE_FURNITURE = 40
int TYPE_GMST = 3
int TYPE_GLOBAL = 9
int TYPE_GRASS = 37
int TYPE_GRENADEPROJECTILE = 65
int TYPE_GROUP = 2
int TYPE_HAZARD = 51
int TYPE_HEADPART = 12
int TYPE_IDLE = 78
int TYPE_IDLEMARKER = 47
int TYPE_IMAGESPACE = 89
int TYPE_IMAGESPACEMODIFIER = 90
int TYPE_IMPACTDATA = 100
int TYPE_IMPACTDATASET = 101
int TYPE_INGREDIENT = 30
int TYPE_KEY = 45
int TYPE_KEYWORD = 4
int TYPE_LAND = 72
int TYPE_LANDTEXTURE = 20
int TYPE_LEVELEDCHARACTER = 44
int TYPE_LEVELEDITEM = 53
int TYPE_LEVELEDSPELL = 82
int TYPE_LIGHT = 31
int TYPE_LIGHTINGTEMPLATE = 108
int TYPE_LIST = 91
int TYPE_LOADSCREEN = 81
int TYPE_LOCATION = 104
int TYPE_LOCATIONREF = 5
int TYPE_MATERIAL = 126
int TYPE_MATERIALTYPE = 99
int TYPE_MENUICON = 8
int TYPE_MESSAGE = 105
int TYPE_MISC = 32
int TYPE_MISSILEPROJECTILE = 63
int TYPE_MOVABLESTATIC = 36
int TYPE_MOVEMENTTYPE = 127
int TYPE_MUSICTRAC = 116
int TYPE_MUSICTYPE = 109
int TYPE_NAVI = 59
int TYPE_NPC = 43
int TYPE_NAVMESH = 73
int TYPE_NONE = 0
int TYPE_NOTE = 48
int TYPE_OUTFIT = 124
int TYPE_PHZD = 70
int TYPE_PACKAGE = 79
int TYPE_PER = 92
int TYPE_POTION = 46
int TYPE_PROJECTILE = 50
int TYPE_QUEST = 77
int TYPE_RACE = 14
int TYPE_RAGDOLL = 106
int TYPE_REFERENCE = 61
int TYPE_REFERENCEEFFECT = 57
int TYPE_REGION = 58
int TYPE_RELATIONSHIP = 121
int TYPE_REVERBPARAM = 134
int TYPE_SCENE = 122
int TYPE_SCRIPT = 19
int TYPE_SCROLLITEM = 23
int TYPE_SHADERPARTICLEGEOMETRYDATA = 56
int TYPE_SHOUT = 119
int TYPE_SKILL = 17
int TYPE_SOULGEM = 52
int TYPE_SOUND = 15
int TYPE_SOUNDCATEGORY = 130
int TYPE_SOUNDDESCRIPTOR = 128
int TYPE_SOUNDOUTPUT = 131
int TYPE_SPELL = 22
int TYPE_STATIC = 34
int TYPE_STATICCOLLECTION = 35
int TYPE_STORYBRANCHNODE = 112
int TYPE_STORYEVENTNODE = 114
int TYPE_STORYQUESTNODE = 113
int TYPE_TES4 = 1
int TYPE_TLOD = 74
int TYPE_TOFT = 86
int TYPE_TALKINGACTIVATOR = 25
int TYPE_TEXTURESET = 7
int TYPE_TOPIC = 75
int TYPE_TOPICINFO = 76
int TYPE_TREE = 38
int TYPE_VOICETYPE = 98
int TYPE_WATER = 84
int TYPE_WEAPON = 41
int TYPE_WEATHER = 54
int TYPE_WORDOFPOWER = 118
int TYPE_WORLDSPACE = 71