Talk:INI files

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Any chance we could get an official list of the INI settings for Skyrim.ini and SkyrimPrefs.ini, along with descriptions for each? I'm aware that directly editing the INI files is generally not a good idea, but a lot of players (including myself) do it anyway, either to squeeze some extra eyecandy and/or performance out of the game, so it would be nice to know at the very least what not to change. There are countless examples on the web, but they tend to be unreliable (e.g. many tweaking guides still recommend setting iPresentInterval to 0 in Skyrim.ini/SkyrimPrefs.ini even though players found out the hard way that doing so was a Bad Thing™). Maybe include a huge disclaimer informing players that INI editing is unsupported and that they tread upon serpents and scorpions. —The preceding unsigned comment was added by 21:33, 11 February 2012 (talkcontribs) Fatlenin

Loading Dawnguard, etc into the Creation Kit[edit source]

There are two lines that need to be added into a SkyrimEditorCustom.ini (INI files - User Defined) file to ensure expansion files are loaded into the Creation Kit:

[General]
bAllowMultipleMasterFiles=1

[Archive]
SResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Hearthfire.bsa, Dawnguard.bsa, Dragonborn.bsa

Important Note: Others include the bsa's in other property settings but I did not find this neccesary. WildNord (talk) 2013-03-05T10:26:02 (EST)

  • I've found that bAllowMultipleMasterLoads is the flag needed to deal with the "Multiple master files selected for load. Load operation aborted." error, though I'm still having some issues loading expansions due to confusion over string localization tables. It would be nice if the CK worked out of the box with the official content, but having a complete set of instructions someplace more obvious than this would be a start. --Earthfiredrake (talk) 2013-03-19T03:40:23 (EDT)

SkyrimCustom.ini doesn't seem to work[edit source]

First time trying the use of SkyrimCustom.ini instead of modifying the Skyrim.ini directly. SkyrimCustom.ini is located right next to Skyrim.ini in the directory as outlined.

Within the custom ini I had the following:

[General]
sIntroSequence=
iLargeIntRefCount=262144
fFlickeringLightDistance=8192
bPreemptivelyUnloadCells=1

[Display]
fSunShadowUpdateTime=0.10
fSunUpdateThreshold=2.0
iShadowMapResolutionPrimary=512

[Combat]
fOverShoulderHorseAddY=-72.0
fOverShoulderHorsePosZ=50.0
fOverShoulderHorsePosX=35.0
fActorFadeOutLimit=-100

fMouseWheelZoomSpeed=60.0
f1st3rdSwitchDelay=0.95
iHorseTransitionMillis=001

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

[Controls]
fMouseHeadingYScale=0.0850
fMouseHeadingXScale=0.0040

[Actor]
fVisibleNavmeshMoveDist=12288.0000

[Interface]
fBookOpenTime=200.0

fSafeZoneX=10
fSafeZoneY=10
fSafeZoneXWide=10
fSafeZoneYWide=10

While playing I noticed that the mouse controls were very fast compared to what they are with the adjusted settings above. I also noticed that the hud elements were not any closer to the edge of the screen, but it was the first time I tried using those. However, the big kicker is that the papyrus logging did not take place. This is on a fully up to date (1.9.32.0.8), non-modded Skyrim with Dawnguard and Hearthfire.

Are there any additional steps to get the game to recognize the SkyrimCustom.ini file?

IsharaMeradin (talk) 2013-04-10T23:34:45 (EDT)