Talk:Misc Tab

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LockedObject conditions[edit source]

I discovered the hard way that LockedObject dialogue does not always fire. There appear to be more complex conditions within the engine that can prevent it from occurring. It's definitely not as simple as the fact that picking a lock would be a crime. I don't think this has ever been fully researched, but it would be a good target for reverse engineers to look into.

--Lummox JR (talk) 12:28, 31 August 2026 (EDT)