Talk:ShouldAttackKill

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Reverse engineering[edit source]

Reverse engineering suggests that this condition function doesn't account for magical damage. The damage calculations branch depending on whether the attacker has an equipped weapon (and it's not the hardcoded "Unarmed" weapon), with one branch checking details about that weapon, and the other branch checking the "Mod Bashing Damage" entry point. The condition function seems to otherwise be complete; it calls various perk entry points related to damage, and uses the same data structure as is used to process real attacks. DavidJCobb (talk) 02:49, 5 July 2026 (EDT)