User:Domius

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Solitude interiors -- large rooms

1. The first thing you've got to do is turn on snapping to grid and change, in File/Preferences, the grid to 16 units. [[1]]

2. Now in the Object Window click on WorldObjects, then Static, Architecture, Solitude, Interiors, and Filter "SLgF". You have to place a floor, which is SLgFFloSol01. [[2]]

3. Now you need a wall. There are many variations, from SLgFWallSol01 to SLgFWallSol06, but we're going to usethe simplest one, SLgFWallInt01. Place it just a little bit from the verge of the floor, approximately 40 units (2,5 steps). [[3]]

4. Now duplicate this wall and place the copy on the other side in the same way. In the corner place a quarter of a column, SLgFColSol01. [[4]]

5. When you're done, take SLGFColEnd01, also a kind of a column, and place it between the wall pieces. Note that the "strip" in the middle of the column matches the floor. [[5]]

6. Take an SLgFWalCei01 piece and place it over the walls so that it matches. [[6]]

7. If you want a bigger room just duplicate the whole thing. Put SLgFColEnd01 in between the copy and the original. [[7]]

8. Now maybe the hardest part. Put there a piece called SLgFArchCei01. This will be the ceiling. You virtually can't see it from the top, so you will have to work under the angle. [[8]]

9. It's hard to place this celing. Watch how it fits SLgFWalCei01 pieces. [[9]]

10. As you can probably see, you need a column in the middle of the room to "support" the ceiling. [[10]]

11. You just need to use SLgFColSol01 pieces, the same you used in the corner. [[11]]

12. To avoid unnessesary black spots whre there are no columns you may use smaller floor pieces, SMdFFloSol01, although they won't fit so well. [[12]]


A finished hall: [[13]]