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==Removable Torches== Removable Torches are an object we scripted up for spaces where we wanted to specifically allow stealth to be used. These consist of a '''RemovableTorchSconce01''' object and any light object. The basic set up can be found in '''WarehousePrefabs''' <br><br> {| width="40%" border="1" |-align="center" |style="width: 20%;background-color:white;"|[[image:RemovableTorch01.jpg|350px|]] |style="width: 20%;background-color:white;"|[[Image:RemovableTorch02.jpg|350px|]] |- |style="width: 20%;background-color:white;"|<b>Fig. 6.63</b>: <br>Locating a Removable Torch in WarehousePrefabs |style="width: 20%;background-color:white;"|<b>Fig. 6.64</b>: <br>Copy this basic Removable Torch set up |} <br> We will select both of these and copy them into our level, then we can just move them around as necessary. The removable torch sconce will disable the light that it is is LinkedReffed to when you remove the torch and enable the light again if you replace the torch. <br><br> {| width="60%" border="1" |-align="center" |style="width: 20%;background-color:white;"|[[image:RemovableTorch03.jpg|350px|]] |style="width: 20%;background-color:white;"|[[Image:RemovableTorch04.jpg|350px|]] |style="width: 20%;background-color:white;"|[[Image:RemovableTorch05.jpg|350px|]] |- |style="width: 20%;background-color:white;"|<b>Fig. 6.65</b>: <br>Removable Torch placed in Lokir's Tomb |style="width: 20%;background-color:white;"|<b>Fig. 6.66</b>: <br>Torch Lit when running the game |style="width: 20%;background-color:white;"|<b>Fig. 6.67</b>: <br>Torch Extinguished when running the game |} <br> Now our player can take out the torch while the enemy's back is turned, making stealth easier! {{ProTip|If you want a sconce that is empty till the player places a torch, do the following: *On the light marker check ''Initially Disabled. *On the removable torch sconce, go to the ''Scripts'' Tab at the very end, select the RemovableTorchSconce01SCRIPT and click the ''Properties'' button, then set ''StartsEmpty'' to TRUE by selecting the property and pressing the ''Edit Value'' button in the upper right corner and checking the box. For more on the new scripting language and using [[Properties]] check out the [[Papyrus Tutorials]].}}
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