Editing
Reverb Parameters
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
[[Category:Audio]] [[Category:Object Classes]] Defines all of the available parameters for the given Reverb Type preset. Reverb Types are then used in [[Acoustic Space]] definitions, where they are paired with ambient sounds and behaviors, and applied to cells that use them in the game. =Skyrim defined Reverb Types= Skyrim's master file contains a few Reverb Types that are used throughout the game. These include a special reverb type used in Azura's Star Interior, 4 reverb types used in Stone interiors, 3 types used in wooden interiors, and a type used for Underwater reverb (this is used in an [[Acoustic Space]] that plays looping sounds with it). There is also a type named 'DefaultReverb', which is loaded when a reverb type is not specified in an [[Acoustic Space]]. For example most, if not all, exterior cells do not specify an [[Acoustic Space]], and therefore do not load a specific Reverb Type. This means 'DefaultReverb' is loaded instead. =Reverb Parameters= [[File:ReverbParameters.png|right]] * '''ID''' unique name for this particular Reverb Type * '''Presets:''' drop-down list of available presets. These are very useful as a starting point from which to build your own custom Reverb Types. The exact values for each preset are listed [[Talk:Reverb Parameters#List of presets|on this article's Talk page]]. * '''Reverb Amp''' output level of the wet signal * '''Decay Time (ms)''' RT60 of the wet signal in milliseconds (800ms == 0.8s) * '''Reverb Delay (ms)''' pre-delay of reverb signal in milliseconds * '''Room Filter''' high shelf attenuation at defined center frequency in next parameter ... * '''HF Reference (Hz)''' center frequency reference (in Hz) for above high shelf Room Filter parameter * '''Decay HF Ratio''' defines falloff curve for decay of high frequencies defined by HF Reference center frequency * '''Reflections''' gain or attenuation of early reflections * '''Reflect Delay (ms)''' pre-delay of early reflections * '''Diffusion %''' adjusts buildup or falloff of early reflections over time * '''Density %''' adjusts time spacing between early reflections and subsequent reflections * '''Test''' select a Sound and then use Play/Stop to hear it auditioned with the current Reverb Type paramters {{clear}}
Summary:
Please note that all contributions to the CreationKit Wiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
CreationKit:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Template used on this page:
Template:Clear
(
edit
)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Landing page
Tutorials
Game Systems
Editor Reference
Scripting Reference
Recent changes
Help
Tools
What links here
Related changes
Special pages
Page information
Page values