Difference between revisions of "GetInCurrentLocAlias"
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(Add my findings about how this condition function behaves when filling an alias, specifically that it will match on either current or persistence locations. Also add links to Location Alias and Reference Alias.) |
m (Correct a small error in my example) |
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When you use <code>GetInCurrentLocAlias</code> to fill a [[Reference Alias]], be aware that a reference's current ''actual'' location as well as its [[Reference#Persist_Location|''persistence location'']], if it has one, will be considered. | When you use <code>GetInCurrentLocAlias</code> to fill a [[Reference Alias]], be aware that a reference's current ''actual'' location as well as its [[Reference#Persist_Location|''persistence location'']], if it has one, will be considered. | ||
For example, if you have a Location Alias named <code> | For example, if you have a Location Alias named <code>WhiterunAlias</code> that is filled with <code>WhiterunLocation</code>, and if an Actor is currently in Markarth but has a persistence location of <code>WhiterunLocation</code>, then <code>GetInCurrentLocAlias WhiterunAlias</code> will match the Actor when the player is in ''either'' Markarth or Whiterun. | ||
==See Also== | ==See Also== |
Revision as of 22:36, 21 November 2023
GetInCurrentLocAlias returns TRUE if the reference's current Location is (or has a parent location of) the supplied alias. If run on a location, returns TRUE if the parent of the location is (or has a parent location of) the supplied alias.
When you use GetInCurrentLocAlias
to fill a Reference Alias, be aware that a reference's current actual location as well as its persistence location, if it has one, will be considered.
For example, if you have a Location Alias named WhiterunAlias
that is filled with WhiterunLocation
, and if an Actor is currently in Markarth but has a persistence location of WhiterunLocation
, then GetInCurrentLocAlias WhiterunAlias
will match the Actor when the player is in either Markarth or Whiterun.