Difference between revisions of "GetInCurrentLocAlias"
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(Add my findings about how this condition function behaves when filling an alias, specifically that it will match on either current or persistence locations. Also add links to Location Alias and Reference Alias.) |
(Corrected an error saying that the Actor would be matched in Markarth when tested against an alias containing their persistence location only. The statement as written was the behavior I observed but the test condition was against an alias that was filled with the player's current location.) Tags: Mobile web edit Mobile edit |
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When you use <code>GetInCurrentLocAlias</code> to fill a [[Reference Alias]], be aware that a reference's current ''actual'' location as well as its [[Reference#Persist_Location|''persistence location'']], if it has one, will be considered. | When you use <code>GetInCurrentLocAlias</code> to fill a [[Reference Alias]], be aware that a reference's current ''actual'' location as well as its [[Reference#Persist_Location|''persistence location'']], if it has one, will be considered. | ||
For example, if you have a Location Alias named <code> | For example, if you have a Location Alias named <code>WhiterunAlias</code> that is filled with <code>WhiterunLocation</code>, and if an Actor is currently in Markarth but has a persistence location of <code>WhiterunLocation</code>, then <code>GetInCurrentLocAlias WhiterunAlias</code> will match the Actor, even though the Actor is actually in Markarth. | ||
==See Also== | ==See Also== |
Latest revision as of 08:14, 24 November 2023
GetInCurrentLocAlias returns TRUE if the reference's current Location is (or has a parent location of) the supplied alias. If run on a location, returns TRUE if the parent of the location is (or has a parent location of) the supplied alias.
When you use GetInCurrentLocAlias
to fill a Reference Alias, be aware that a reference's current actual location as well as its persistence location, if it has one, will be considered.
For example, if you have a Location Alias named WhiterunAlias
that is filled with WhiterunLocation
, and if an Actor is currently in Markarth but has a persistence location of WhiterunLocation
, then GetInCurrentLocAlias WhiterunAlias
will match the Actor, even though the Actor is actually in Markarth.