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Inforgreen3 (talk | contribs) m (→Tapering: Added disclaimer on kinds of spell tapering doesn't work on) |
DavidJCobb (talk | contribs) (→Visual Effects: linked to specific form type pages, so it's clear what fields are of what type) |
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====Visual Effects==== | ====Visual Effects==== | ||
*'''Menu Display Object:''' The visual representation of the spell or effect in the Magic Menu. | *'''Menu Display Object:''' The visual representation of the spell or effect in the Magic Menu. | ||
*'''Casting Art:''' The art on the hands while preparing to cast. | *'''Casting Art:''' The [[Art Object|art object]] on the hands while preparing to cast. | ||
*'''Casting Light:''' The light on the hands while preparing to cast. | *'''Casting Light:''' The [[light]] on the hands while preparing to cast. | ||
*'''Hit Effect Art:''' The art attached to the target on impact. | *'''Hit Effect Art:''' The [[Art Object|art object]] attached to the target on impact. | ||
*'''Hit Shader:''' The | *'''Hit Shader:''' The [[EffectShader]] attached to the target on impact. | ||
*'''Enchant Art:''' For [[Enchantment|Enchantments]] only, this is the art attached to the object. | *'''Enchant Art:''' For [[Enchantment|Enchantments]] only, this is the [[Art Object|art object]] attached to the object. | ||
*'''Enchant Shader:''' For [[Enchantment|Enchantments]] only, this is the | *'''Enchant Shader:''' For [[Enchantment|Enchantments]] only, this is the [[EffectShader]] attached to the object. | ||
*'''[[Projectile]]:''' The [[projectile]] fired by the effect. If multiple effects are attached to a Spell, only the projectile of the first effect will be drawn. | *'''[[Projectile]]:''' The [[projectile]] fired by the effect. If multiple effects are attached to a Spell, only the projectile of the first effect will be drawn. | ||
*'''Impact Data Set:''' When the projectile hits an object, the impact data set is used to determine which decals, if any, are applied. | *'''Impact Data Set:''' When the projectile hits an object, the [[ImpactDataSet|impact data set]] is used to determine which decals, if any, are applied. | ||
*'''[[Explosion]]:''' The [[explosion]] object created when the projectile hits an object. | *'''[[Explosion]]:''' The [[explosion]] object created when the projectile hits an object. | ||
*'''[[Imagespace Modifier|Image Space Mod]]:''' The image space caused by the effect when it is triggered. | *'''[[Imagespace Modifier|Image Space Mod]]:''' The image space caused by the effect when it is triggered. |
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