Difference between revisions of "Magic Effect"

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→‎Visual Effects: linked to specific form type pages, so it's clear what fields are of what type
m (→‎Tapering: Added disclaimer on kinds of spell tapering doesn't work on)
(→‎Visual Effects: linked to specific form type pages, so it's clear what fields are of what type)
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====Visual Effects====
====Visual Effects====
*'''Menu Display Object:''' The visual representation of the spell or effect in the Magic Menu.
*'''Menu Display Object:''' The visual representation of the spell or effect in the Magic Menu.
*'''Casting Art:''' The art on the hands while preparing to cast.
*'''Casting Art:''' The [[Art Object|art object]] on the hands while preparing to cast.
*'''Casting Light:''' The light on the hands while preparing to cast.
*'''Casting Light:''' The [[light]] on the hands while preparing to cast.
*'''Hit Effect Art:''' The art attached to the target on impact.
*'''Hit Effect Art:''' The [[Art Object|art object]] attached to the target on impact.
*'''Hit Shader:''' The shader attached to the target on impact.
*'''Hit Shader:''' The [[EffectShader]] attached to the target on impact.
*'''Enchant Art:''' For [[Enchantment|Enchantments]] only, this is the art attached to the object.
*'''Enchant Art:''' For [[Enchantment|Enchantments]] only, this is the [[Art Object|art object]] attached to the object.
*'''Enchant Shader:''' For [[Enchantment|Enchantments]] only, this is the shader attached to the object.
*'''Enchant Shader:''' For [[Enchantment|Enchantments]] only, this is the [[EffectShader]] attached to the object.
*'''[[Projectile]]:''' The [[projectile]] fired by the effect. If multiple effects are attached to a Spell, only the projectile of the first effect will be drawn.
*'''[[Projectile]]:''' The [[projectile]] fired by the effect. If multiple effects are attached to a Spell, only the projectile of the first effect will be drawn.
*'''Impact Data Set:''' When the projectile hits an object, the impact data set is used to determine which decals, if any, are applied.
*'''Impact Data Set:''' When the projectile hits an object, the [[ImpactDataSet|impact data set]] is used to determine which decals, if any, are applied.
*'''[[Explosion]]:''' The [[explosion]] object created when the projectile hits an object.
*'''[[Explosion]]:''' The [[explosion]] object created when the projectile hits an object.
*'''[[Imagespace Modifier|Image Space Mod]]:''' The image space caused by the effect when it is triggered.
*'''[[Imagespace Modifier|Image Space Mod]]:''' The image space caused by the effect when it is triggered.
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