Difference between revisions of "AI Data Tab/uk"
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! style="background:#efefef;" | Тип (англ.) | ! style="background:#efefef;width:15%;" | Тип (англ.) | ||
! style="background:#efefef;" | Тип (укр.) | ! style="background:#efefef;width:15%;" | Тип (укр.) | ||
! style="background:#efefef;" | Значення | ! style="background:#efefef;" | Значення | ||
! style="background:#efefef;" | Опис | ! style="background:#efefef;" | Опис | ||
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==Confidence== | ==Параметр Confidence== | ||
Governs when the Actor will avoid or flee from threats. | Governs when the Actor will avoid or flee from threats. | ||
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==Assistance== | ==Параметр Assistance== | ||
Governs whether the actor will assist their Friends and Allies in combat (see [[Factions Tab|Factions]]). | Governs whether the actor will assist their Friends and Allies in combat (see [[Factions Tab|Factions]]). | ||
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==Mood== | ==Параметр Mood== | ||
Not used. | Not used. | ||
==Energy== | ==Параметр Energy== | ||
A value from 0–100, Energy determines how often the Actor will move to a new location when in a [[Sandbox Package]]. | A value from 0–100, Energy determines how often the Actor will move to a new location when in a [[Sandbox Package]]. | ||
==Morality== | ==Параметр Morality== | ||
If this Actor is the player's Follower, and the player orders them to commit a crime, Morality determines whether they will comply. | If this Actor is the player's Follower, and the player orders them to commit a crime, Morality determines whether they will comply. | ||
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==Combat Style== | ==Параметр Combat Style== | ||
The [[Combat Style]] form for the Actor. This controls the enemy's general approach to combat. | The [[Combat Style]] form for the Actor. This controls the enemy's general approach to combat. | ||
Latest revision as of 19:59, 12 November 2024
Вкладинка AI Data у вікні Actor (en) визначає основні принципи ведення бою актором.
Меню AI Attributes[edit | edit source]
Параметр Aggression[edit | edit source]
Рівень агресії — у поєднанні з Faction Relationships (en) визначає, коли актор розпочне бій.
Тип (англ.) | Тип (укр.) | Значення | Опис |
---|---|---|---|
Unaggressive | Неагресивний | 0 | Актор не буде вступати в бій першим. |
Aggressive | Агресивний | 1 | Актор атакуватиме ворогів, як тільки побачить їх. |
Very Aggressive | Дуже агресивний | 2 | Атакує ворогів і нейтралів, як тільки побачить їх. |
Frenzied | Шалений | 3 | Нападає на всіх підряд. За замовчуванням актори рідко бувають шаленими; зазвичай це результат якогось іншого заклинання або ефекту (наприклад, заклинання Frenzy — «Шаленство»). |
Параметр Confidence[edit | edit source]
Governs when the Actor will avoid or flee from threats.
Type | Value | Description |
---|---|---|
Cowardly | 0 | Will always avoid/flee from threats. Cowardly actors NEVER engage in combat under any circumstances. Confidence can never be lower than 0. |
Cautious | 1 | Will avoid/flee from threats unless the Actor is stronger than the threat. |
Average | 2 | Will avoid/flee from threats if outmatched. |
Brave | 3 | Will avoid/flee from threats only if severely outmatched. |
Foolhardy | 4 | Will never avoid/flee from anyone. |
Параметр Assistance[edit | edit source]
Governs whether the actor will assist their Friends and Allies in combat (see Factions).
Type | Value | Description |
---|---|---|
Helps Nobody | 0 | Will not help anyone. |
Helps Allies | 1 | Will only help Allies. |
Helps Friends and Allies | 2 | Will help Friends and Allies. |
Параметр Mood[edit | edit source]
Not used.
Параметр Energy[edit | edit source]
A value from 0–100, Energy determines how often the Actor will move to a new location when in a Sandbox Package.
Параметр Morality[edit | edit source]
If this Actor is the player's Follower, and the player orders them to commit a crime, Morality determines whether they will comply.
Type | Value | Description |
---|---|---|
Any Crime | 0 | The Actor will commit any crime. |
Violence Against Enemies | 1 | The Actor will commit Property Crimes, and Violent Crimes when ordered to attack an enemy (only). Rarely used. |
Property Crime Only | 2 | The Actor will commit Property Crimes (theft, trespass), but never Violent Crimes. Rarely used. |
No Crime | 3 | The Actor will refuse to commit any crime. |
Aggro Radius Behavior[edit | edit source]
Check the Aggro Radius Behavior box to enable the settings in this section.
- When a Neutral/Enemy enters the Warn radius, the Actor stops whatever he was doing and goes into the Warn behavior until the target leaves the radius or combat begins.
- When a Neutral/Enemy enters the Warn/Attack radius, the Actor goes into the Warn behavior. If the target does not leave this radius after a few seconds, the Actor attacks.
- When a Neutral/Enemy enters the Attack radius, the Actor just attacks.
- If the Actor is attacked while in the Warn behavior, they attack.
Параметр Combat Style[edit | edit source]
The Combat Style form for the Actor. This controls the enemy's general approach to combat.
Gift Filter[edit | edit source]
Не функціонує.
Україномовний матеріал Потребує перекладу всього тексту або окремих його частин. |
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