Difference between revisions of "User talk:Rasikko"
→Close but no cigar
imported>Rasikko |
imported>Rasikko |
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Line 107: | Line 107: | ||
Math.Floor((BaseItemGoldValue * TemperingLevel) + (0.12 * SoulGemPower) - (SkillLvl * 0.5)) | Math.Floor((BaseItemGoldValue * TemperingLevel) + (0.12 * SoulGemPower) - (SkillLvl * 0.5)) | ||
</source> | </source> | ||
To get the gold value for vanilla enchanted gear( | To get the gold value for vanilla enchanted gear(apparel only): | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
; if the enchantment has no duration: | ; if the enchantment has no duration, the game will use 1: | ||
Math.Ceiling((EffectBase * (Magnitude * Math.Pow(Duration/10, 1.1))) + BaseGoldValue) | |||
</source> | </source> | ||
It seems different calculations is needed for different types of enchantments. For the skill based enchantments, the calculations is certainly not the same. | It seems different calculations is needed for different types of enchantments. For the skill based enchantments, the calculations is certainly not the same. |