Difference between revisions of "User talk:Rasikko"

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75 bytes removed ,  12:42, 2 December 2017
imported>Rasikko
imported>Rasikko
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Math.Floor((BaseItemGoldValue * TemperingLevel) + (0.12 * SoulGemPower) - (SkillLvl * 0.5))
Math.Floor((BaseItemGoldValue * TemperingLevel) + (0.12 * SoulGemPower) - (SkillLvl * 0.5))
</source>
</source>
To get the gold value for vanilla enchanted gear(value might be 1pt more or 1 point less):
To get the gold value for vanilla enchanted gear(apparel only):
<source lang="papyrus">
<source lang="papyrus">
; if the enchantment has no duration:
; if the enchantment has no duration, the game will use 1:
1 + BaseItemGoldValue + (EffectBase * Magnitude^1.1)
Math.Ceiling((EffectBase * (Magnitude * Math.Pow(Duration/10, 1.1))) + BaseGoldValue)
; if the enchantment has duration:
1 + BaseItemGoldValue + (EffectBase * ((Mag * Dur / 10) * 10)^1.1)
</source>
</source>
It seems different calculations is needed for different types of enchantments. For the skill based enchantments, the calculations is certainly not the same.
It seems different calculations is needed for different types of enchantments. For the skill based enchantments, the calculations is certainly not the same.
Anonymous user

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