Difference between revisions of "User talk:Rasikko"

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225 bytes added ,  07:45, 1 December 2017
imported>Rasikko
imported>Rasikko
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*Epic = 1.833
*Epic = 1.833
*Legendary = 1.999
*Legendary = 1.999
== Conclusion ==
== Close but no cigar ==
I believe I have reached the end of my testings and have discovered nothing more so far. The remaining issue is gold values being modified with an enchanting skill level less than 100. I have also modified the formula for vanilla enchanted gear.<br>
I believe I have reached the end of my testings and have discovered nothing more so far. The remaining issue is gold values being modified with an enchanting skill level less than 100. I have also modified the formula for vanilla enchanted gear.<br>
To get the gold value for Player Enchanted gear:
To get the gold value for Player Enchanted gear('''This formula works for Alteration enchantments only.'''):
<source lang="papyrus">
<source lang="papyrus">
Math.Floor((BaseItemGoldValue * TemperingLevel) + (0.12 * SoulGemPower) - (SkillLvl * 0.5))
Math.Floor((BaseItemGoldValue * TemperingLevel) + (0.12 * SoulGemPower) - (SkillLvl * 0.5))
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1 + BaseItemGoldValue + (EffectBase * ((Mag * Dur / 10) * 10)^1.1)
1 + BaseItemGoldValue + (EffectBase * ((Mag * Dur / 10) * 10)^1.1)
</source>
</source>
It seems different calculations is needed for different types of enchantments. For the skill based enchantments, the calculations is certainly not the same.
Anonymous user

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