Difference between revisions of "User talk:Rasikko"
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→Conclusion
imported>Rasikko |
imported>Rasikko |
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*Epic = 1.833 | *Epic = 1.833 | ||
*Legendary = 1.999 | *Legendary = 1.999 | ||
== | == Close but no cigar == | ||
I believe I have reached the end of my testings and have discovered nothing more so far. The remaining issue is gold values being modified with an enchanting skill level less than 100. I have also modified the formula for vanilla enchanted gear.<br> | I believe I have reached the end of my testings and have discovered nothing more so far. The remaining issue is gold values being modified with an enchanting skill level less than 100. I have also modified the formula for vanilla enchanted gear.<br> | ||
To get the gold value for Player Enchanted gear: | To get the gold value for Player Enchanted gear('''This formula works for Alteration enchantments only.'''): | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Math.Floor((BaseItemGoldValue * TemperingLevel) + (0.12 * SoulGemPower) - (SkillLvl * 0.5)) | Math.Floor((BaseItemGoldValue * TemperingLevel) + (0.12 * SoulGemPower) - (SkillLvl * 0.5)) | ||
Line 114: | Line 114: | ||
1 + BaseItemGoldValue + (EffectBase * ((Mag * Dur / 10) * 10)^1.1) | 1 + BaseItemGoldValue + (EffectBase * ((Mag * Dur / 10) * 10)^1.1) | ||
</source> | </source> | ||
It seems different calculations is needed for different types of enchantments. For the skill based enchantments, the calculations is certainly not the same. |