Difference between revisions of "Category:Non-delayed Native Function"
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This lists all functions in Papyrus that do not have to sync with the game's framerate in order to execute, and so, in general, will execute faster | This lists all functions in Papyrus that do not have to sync with the game's framerate in order to execute, and so, in general, will execute faster than "normal" native functions. Non-native functions are never synced to the game's framerate, and will always operate in this manner. | ||
{{Languages|:Category:Non-delayed_Native_Function}} | |||
[[Category:Papyrus]] | [[Category:Papyrus]] |
Latest revision as of 08:26, 17 October 2012
This lists all functions in Papyrus that do not have to sync with the game's framerate in order to execute, and so, in general, will execute faster than "normal" native functions. Non-native functions are never synced to the game's framerate, and will always operate in this manner.
Language: | English • 日本語 |
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Pages in category "Non-delayed Native Function"
The following 57 pages are in this category, out of 57 total.
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- RadiansToDegrees - Math
- RegisterForAnimationEvent - Form
- RegisterForLOS - Form
- RegisterForSingleLOSGain - Form
- RegisterForSingleLOSLost - Form
- RegisterForSingleUpdate - Form
- RegisterForSingleUpdateGameTime - Form
- RegisterForSleep - Form
- RegisterForTrackedStatsEvent - Form
- RegisterForUpdate - Form
- RegisterForUpdateGameTime - Form
- RemoveAllInventoryEventFilters - ObjectReference
- RemoveInventoryEventFilter - ObjectReference