Difference between revisions of "Dark Face Bug"

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imported>SomeWelshGuy
(No need to ESMify the plugin. I'll improve the rest of the tutorial later.)
imported>Chesko
(Modified the instructions with more current data. Removed the Oblivion modding note; this sounded more like a gripe than something the user needs to actually know to solve this problem.)
Line 3: Line 3:
If a new NPC is created or the face of an existing one is edited, then the "dark face bug" is introduced into the mod.  The actor with the new face will have a darker skin color on the face and head than on the rest of the body.  there will be a sharp neck seam line between the two colors of skin.
If a new NPC is created or the face of an existing one is edited, then the "dark face bug" is introduced into the mod.  The actor with the new face will have a darker skin color on the face and head than on the rest of the body.  there will be a sharp neck seam line between the two colors of skin.


This procedure can be used to solve the problem (tested on Creation Kit 1.9.32.0):
   
   
{{InDepth|In Oblivion modding, editing existing faces on NPCs or creating new NPCs could be performed without having this problem.}}
    (1) Select all the actors added by the mod or that have faces edited by the mod in the Object Window.
 
 
To solve this problem with dark faces, a procedure much like this one will need to be performed:
   
   
    (1) Select all the actors added by the mod or that have faces edited by the mod.
     (2) Press CTRL + F4; you will be prompted to export the face gen data. This process may take some time depending on the number of actors you have selected. When it is finished, it will display a dialog window stating "Done."
     (2) Press CTRL + F4 to export facegen data. (It can take awhile to process.)
    (3) Use Wrye Bash to .espify the mod again.
 


The mod will now have meshes and textures associated with it that will need to be packaged and uploaded along with the .esp file.  Failure to do so will mean that all gamers who download the mod will have the dark face bug when they use it, even though the problem no longer occurs on the computer the mod was built on.   
The mod will now have meshes and textures associated with it that will need to be packaged and uploaded along with the .esp file.  Failure to do so will mean that all players who download the mod will have the dark face bug when they use it, even though the problem no longer occurs on the computer the mod was built on.   


The directory locations of the mesh and texture files that will need to be packaged are like:
The directory locations of the mesh and texture files that will need to be packaged are like:

Revision as of 22:57, 2 April 2013


If a new NPC is created or the face of an existing one is edited, then the "dark face bug" is introduced into the mod. The actor with the new face will have a darker skin color on the face and head than on the rest of the body. there will be a sharp neck seam line between the two colors of skin.

This procedure can be used to solve the problem (tested on Creation Kit 1.9.32.0):

    (1) Select all the actors added by the mod or that have faces edited by the mod in the Object Window.

    (2) Press CTRL + F4; you will be prompted to export the face gen data. This process may take some time depending on the number of actors you have selected. When it is finished, it will display a dialog window stating "Done."

The mod will now have meshes and textures associated with it that will need to be packaged and uploaded along with the .esp file. Failure to do so will mean that all players who download the mod will have the dark face bug when they use it, even though the problem no longer occurs on the computer the mod was built on.

The directory locations of the mesh and texture files that will need to be packaged are like:

Skyrim\Data\Meshes\actors\Character\FaceGenData\FaceGeom\MyNewMod.esp\000012C4.nif
Skyrim\Data\textures\actors\Character\FaceGenData\FaceTint\MyNewMod.esp\000012C4.dds

It is thought that maybe the .tga files that were also generated serve no function and don't need to be uploaded with the .dds files.

Notes

When selecting actors in the Object Window, make sure you navigate and highlight them via the Actors -> Actor sub tree, because the CTRL+F4 key binding will not work if the actors are selected through the *All category.

More Information

Bethesda Tutorial - Creating an Actor.

Creation Kit NPC Facial Textures Help


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