Difference between revisions of "Dark Face Bug"

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imported>SomeWelshGuy
(No need to ESMify the plugin. I'll improve the rest of the tutorial later.)
imported>Monsto
 
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[[Category:Actor]]
The '''dark face bug''', '''gray face bug''' or '''black face bug''' is a bug that happens to actors when their appearance is edited by the Creation Kit.  If a new NPC is created or the face of an existing one is edited, then the characters tint masks need to be regenerated. The actor with the new face will have a darker or grayer skin color on the face and head than on the rest of the body.  There will be a sharp neck seam line between the two colors of skin.


If a new NPC is created or the face of an existing one is edited, then the "dark face bug" is introduced into the mod. The actor with the new face will have a darker skin color on the face and head than on the rest of the body. there will be a sharp neck seam line between the two colors of skin.
==Fix==
This procedure can be used to solve the problem ('''tested on Creation Kit 1.9.32.0'''):


* Select all the actors added by the mod or that have faces edited by the mod, in the Object Window under ''Actors'' -> ''Actor'' (see [[{{PAGENAME}}#Notes|note]], below).
{{InDepth|In Oblivion modding, editing existing faces on NPCs or creating new NPCs could be performed without having this problem.}}


* Press CTRL + F4; you will be prompted to export the face gen data. This process may take some time depending on the number of actors you have selected. When it is finished, it will display a dialog window stating "Done."


To solve this problem with dark faces, a procedure much like this one will need to be performed:
Creation Kit will generate the appropriate files: meshes (.nif files) and textures (.dds files), associated with the mod, that will need to be packaged and uploaded along with the .esp file. Failure to do so will mean that all players who download the mod will have the dark face bug when they use it, even though the problem no longer occurs on the computer the mod was built on.   
   
    (1) Select all the actors added by the mod or that have faces edited by the mod.
    (2) Press CTRL + F4 to export facegen data(It can take awhile to process.)
    (3) Use Wrye Bash to .espify the mod again.


The mesh and texture files will be in your Data folder:


The mod will now have meshes and textures associated with it that will need to be packaged and uploaded along with the .esp file. Failure to do so will mean that all gamers who download the mod will have the dark face bug when they use it, even though the problem no longer occurs on the computer the mod was built on.
*'''Example 1: new NPC, ID 000012c4, added by a mod (ExampleMod.esp):'''
**...\Skyrim\Data\textures\actors\Character\FaceGenData\FaceTint\ExampleMod.esp\000012C4.dds
**...\Skyrim\Data\meshes\actors\Character\FaceGenData\FaceGeom\ExampleMod.esp\000012C4.nif


The directory locations of the mesh and texture files that will need to be packaged are like:
*'''Example 2: Vanilla NPC, ID 000918e2 (Uthgerd the Unbroken), edited by a mod:'''
**...\Skyrim\Data\textures\actors\Character\FaceGenData\FaceTint\Skyrim.esm\000918e2.dds
**...\Skyrim\Data\meshes\actors\Character\FaceGenData\FaceGeom\Skyrim.esm\000918e2.nif


Skyrim\Data\Meshes\actors\Character\FaceGenData\FaceGeom\MyNewMod.esp\000012C4.nif
==Notes==
Skyrim\Data\textures\actors\Character\FaceGenData\FaceTint\MyNewMod.esp\000012C4.dds
Some .tga texture files are also generated. Apparently, these aren't needed by the game and don't need to be uploaded with the .dds files.


It is thought that maybe the .tga files that were also generated serve no function and don't need to be uploaded with the .dds files.
When selecting actors in the Object Window, the CTRL+F4 key binding will not work if the actors are searched through the *All category. you must navigate and highlight them directly via Actors -> Actor sub tree, although you can use the search there.
 
==Notes==
When selecting actors in the Object Window, make sure you navigate and highlight them via the Actors -> Actor sub tree, because the CTRL+F4 key binding will not work if the actors are selected through the *All category.  


==More Information==
==More Information==
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{{Languages|Dark_Face_Bug}}
{{Languages|Dark_Face_Bug}}
[[Category:Actor]]

Latest revision as of 03:32, 25 February 2019

The dark face bug, gray face bug or black face bug is a bug that happens to actors when their appearance is edited by the Creation Kit. If a new NPC is created or the face of an existing one is edited, then the characters tint masks need to be regenerated. The actor with the new face will have a darker or grayer skin color on the face and head than on the rest of the body. There will be a sharp neck seam line between the two colors of skin.

Fix[edit | edit source]

This procedure can be used to solve the problem (tested on Creation Kit 1.9.32.0):

  • Select all the actors added by the mod or that have faces edited by the mod, in the Object Window under Actors -> Actor (see note, below).
  • Press CTRL + F4; you will be prompted to export the face gen data. This process may take some time depending on the number of actors you have selected. When it is finished, it will display a dialog window stating "Done."

Creation Kit will generate the appropriate files: meshes (.nif files) and textures (.dds files), associated with the mod, that will need to be packaged and uploaded along with the .esp file. Failure to do so will mean that all players who download the mod will have the dark face bug when they use it, even though the problem no longer occurs on the computer the mod was built on.

The mesh and texture files will be in your Data folder:

  • Example 1: new NPC, ID 000012c4, added by a mod (ExampleMod.esp):
    • ...\Skyrim\Data\textures\actors\Character\FaceGenData\FaceTint\ExampleMod.esp\000012C4.dds
    • ...\Skyrim\Data\meshes\actors\Character\FaceGenData\FaceGeom\ExampleMod.esp\000012C4.nif
  • Example 2: Vanilla NPC, ID 000918e2 (Uthgerd the Unbroken), edited by a mod:
    • ...\Skyrim\Data\textures\actors\Character\FaceGenData\FaceTint\Skyrim.esm\000918e2.dds
    • ...\Skyrim\Data\meshes\actors\Character\FaceGenData\FaceGeom\Skyrim.esm\000918e2.nif

Notes[edit | edit source]

Some .tga texture files are also generated. Apparently, these aren't needed by the game and don't need to be uploaded with the .dds files.

When selecting actors in the Object Window, the CTRL+F4 key binding will not work if the actors are searched through the *All category. you must navigate and highlight them directly via Actors -> Actor sub tree, although you can use the search there.

More Information[edit | edit source]

Bethesda Tutorial - Creating an Actor.

Creation Kit NPC Facial Textures Help


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