Difference between revisions of "Detection Tab"
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*'''Combat:''' - The Actor has detected a target and is in combat with them. | *'''Combat:''' - The Actor has detected a target and is in combat with them. | ||
*'''Lost:''' - The Actor can no longer detect a target they were in combat with, and has gone back to searching. | *'''Lost:''' - The Actor can no longer detect a target they were in combat with, and has gone back to searching. | ||
For each combat group, after a line of Detection Dialogue is spoken, a random time between fCombatDetectionDialogueIdleMinElapsedTime and fCombatDetectionDialogueIdleMaxElapsedTime must elapse before another Detection Idle line will be spoken. | For each combat group, after a line of Detection Dialogue is spoken, a random time between fCombatDetectionDialogueIdleMinElapsedTime and fCombatDetectionDialogueIdleMaxElapsedTime must elapse before another Detection Idle line will be spoken. | ||
=Detection Dialogue Subtypes= | =Detection Dialogue Subtypes= | ||
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*'''LostToNormal:''' Said when an NPC is searching for a target they were previously attacking and is now giving up the search. | *'''LostToNormal:''' Said when an NPC is searching for a target they were previously attacking and is now giving up the search. | ||
*'''LostToCombat:''' Said when an NPC is searching for a target they were previously attacking, detects the target, and resumes combat. | *'''LostToCombat:''' Said when an NPC is searching for a target they were previously attacking, detects the target, and resumes combat. | ||
*'''DetectFriendDie:''' Said when an NPC detects that a nearby Friendly or Allied character has suddenly died. | *'''DetectFriendDie:''' Said when an NPC detects that a nearby Friendly or Allied character has suddenly died. Does not work? | ||
{{languages|Detection_Tab}} | {{languages|Detection_Tab}} |
Revision as of 11:05, 28 June 2015
Overview
The Detection Tab in a Quest contains dialogue related to detection events. Recall from the Detection page that there are four basic Detection States:
- Normal: - The Actor is not aware of a target.
- Alert: - The Actor is searching for a target.
- Combat: - The Actor has detected a target and is in combat with them.
- Lost: - The Actor can no longer detect a target they were in combat with, and has gone back to searching.
For each combat group, after a line of Detection Dialogue is spoken, a random time between fCombatDetectionDialogueIdleMinElapsedTime and fCombatDetectionDialogueIdleMaxElapsedTime must elapse before another Detection Idle line will be spoken.
Detection Dialogue Subtypes
Detection Dialogue has the following subtypes:
- AlertIdle: Said periodically while a combat group is searching for a target they have never detected before.
- LostIdle: Said periodically while a combat group is searching for a target they have detected before, but have lost.
- NormalToAlert: Said when an NPC begins to search for a target (they have begun to notice the target, but cannot detect them yet).
- AlertToCombat: Said when an NPC who is searching detects the target they want to attack and initiates combat.
- NormalToCombat: Said when an NPC notices a target without having to search for them, or enters combat with a target they did not want to attack until they were attacked first.
- AlertToNormal: Said when an NPC who is searching for a target gives up their search.
- CombatToNormal: Said when an NPC can no longer detect a target they were fighting but is not going to search for them.
- CombatToLost: Said when an NPC can no longer detect a target they were fighting and is now going to search for them.
- LostToNormal: Said when an NPC is searching for a target they were previously attacking and is now giving up the search.
- LostToCombat: Said when an NPC is searching for a target they were previously attacking, detects the target, and resumes combat.
- DetectFriendDie: Said when an NPC detects that a nearby Friendly or Allied character has suddenly died. Does not work?
Language: | English |
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