Difference between revisions of "Ammo"
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SarthesArai (talk | contribs) m (→Ammo Dialog: link) |
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*'''ID:''' Editor ID in the Creation Kit | *'''ID:''' Editor ID in the Creation Kit | ||
*'''Name:''' Display name in-game | *'''Name:''' Display name in-game | ||
*'''Short name:''' | *'''Short name:''' Abbreviated name in the HUD where space is tight. | ||
*'''Value:''' Base value of the item at vendors | *'''Value:''' Base value of the item at vendors | ||
*'''Damage:''' The amount of base damage done | *'''Damage:''' The amount of base damage done | ||
*'''Projectile:''' The projectile associated with the ammo | *'''Projectile:''' The [[Projectile|projectile]] associated with the ammo | ||
**Beam projectiles used for ammunition will appear to freeze and then persist for some time after being fired, even if they collide with an object or surface. | |||
**Cone projectiles seem to play the ammunition putdown sound for every surface and object they come into contact with, and do not appear to register hits when used as ammunition. | |||
*'''Ignores Normal Weapon Resistance:''' Not used. | *'''Ignores Normal Weapon Resistance:''' Not used. | ||
*'''Playable:''' Allows the player to use the item and see it in containers. | *'''Playable:''' Allows the player to use the item and see it in containers. |
Latest revision as of 11:35, 13 May 2024
Ammo is an object type that is used by bows and projectile-type weapons. All ammo is weightless.
Ammo Dialog[edit | edit source]
- ID: Editor ID in the Creation Kit
- Name: Display name in-game
- Short name: Abbreviated name in the HUD where space is tight.
- Value: Base value of the item at vendors
- Damage: The amount of base damage done
- Projectile: The projectile associated with the ammo
- Beam projectiles used for ammunition will appear to freeze and then persist for some time after being fired, even if they collide with an object or surface.
- Cone projectiles seem to play the ammunition putdown sound for every surface and object they come into contact with, and do not appear to register hits when used as ammunition.
- Ignores Normal Weapon Resistance: Not used.
- Playable: Allows the player to use the item and see it in containers.
- Pickup Sound: Sound played when picked up
- Putdown Sound: Sound played when dropped
- Description: Used to provide an "item card" description in the inventory.
- Inventory Image: Not used.
- Message Icon: Not used.
- Model: The NIF file for the 3D object in the world.
- Add Destruction Data: Not used.
- Keywords: Keywords related to the object
Language: | English • 日本語 |
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