Difference between revisions of "User:CraftySentinel"
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imported>CraftySentinel (Added Some infos) |
imported>CraftySentinel m (Updated to allow word wrapping for examples) |
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(19 intermediate revisions by the same user not shown) | |||
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==Game Script: Global Functions (Example)== | |||
{|class="wikitable" width =100% | |||
|- | |||
|align="right" style="width:5%; border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"|[[AddAchievement - Game|'''AddAchievement''']](Int ''aiAchievementID'') | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Adds the specified achievement/trophy to the player's gamer profile. | |||
|- | |||
|align="right" style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"|[[AddPerkPoints - Game|'''AddPerkPoints''']](Int ''aiPerkPoints'') | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Adds the given number of perk points to the player. Clamped at 255. | |||
|- | |||
|align="right" style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"|[[AdvanceSkill - Game|'''AdvanceSkill''']](String ''asSkillName'', Float ''afMagnitude'') | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Advance the given skill on the player by the provided amount of skill usage | |||
|- | |||
|align="right" valign="top" style="border-width: 1px 0 0 0"|Bool | |||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0; padding-left: 18em; text-indent: -18em;"|[[AddHavokBallAndSocketConstraint - Game|'''AddHavokBallAndSocketConstraint''']](ObjectReference ''arRefA'', String ''arRefANode'', ObjectReference ''arRefB'', String ''arRefBNode'', Float ''afRefALocalOffsetX'', Float ''afRefALocalOffsetY'', Float ''afRefALocalOffsetZ'', Float ''afRefBLocalOffsetX'', Float ''afRefBLocalOffsetY'', Float ''afRefBLocalOffsetZ'') | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Adds a ball-and-socket constraint between two rigid bodies, identified by their ref and node names | |||
|- | |||
|align="right" style="border-width: 1px 0 0 0"|Int | |||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"|[[CalculateFavorCost - Game|'''CalculateFavorCost''']](Int ''aiFavorPrice'') | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Calculates how many points the player would have to pay for a favor of the specified price. | |||
|- | |||
|align="right" style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"|[[ClearPrison - Game|'''ClearPrison'''()]] | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Clears all Prison variables on the PlayerCharacter so the game will know he is out of prison. | |||
|} | |||
==Game Script: Global Functions (Alternate Example)== | |||
{|class="wikitable" width =100% | |||
|- | |||
|align="right" style="width:5%; border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"|[[AddAchievement - Game|'''AddAchievement''']](Int ''aiAchievementID'') | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Adds the specified achievement/trophy to the player's gamer profile. | |||
|- | |||
|align="right" style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"|[[AddPerkPoints - Game|'''AddPerkPoints''']](Int ''aiPerkPoints'') | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Adds the given number of perk points to the player. Clamped at 255. | |||
|- | |||
|align="right" style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"|[[AdvanceSkill - Game|'''AdvanceSkill''']](String ''asSkillName'', Float ''afMagnitude'') | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Advance the given skill on the player by the provided amount of skill usage | |||
|- | |||
|align="right" valign="top" style="border-width: 1px 0 0 0"|Bool | |||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0; padding-left: 2em; text-indent: -2em;"|[[AddHavokBallAndSocketConstraint - Game|'''AddHavokBallAndSocketConstraint''']](ObjectReference ''arRefA'', String ''arRefANode'', ObjectReference ''arRefB'', String ''arRefBNode'', Float ''afRefALocalOffsetX'', Float ''afRefALocalOffsetY'', Float ''afRefALocalOffsetZ'', Float ''afRefBLocalOffsetX'', Float ''afRefBLocalOffsetY'', Float ''afRefBLocalOffsetZ'') | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Adds a ball-and-socket constraint between two rigid bodies, identified by their ref and node names | |||
|- | |||
|align="right" style="border-width: 1px 0 0 0"|Int | |||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"|[[CalculateFavorCost - Game|'''CalculateFavorCost''']](Int ''aiFavorPrice'') | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Calculates how many points the player would have to pay for a favor of the specified price. | |||
|- | |||
|align="right" style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"| | |||
|style="border-width: 1px 0 0 0"|[[ClearPrison - Game|'''ClearPrison'''()]] | |||
|- | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"| | |||
|style="border-width: 0 0 1px 0"|Clears all Prison variables on the PlayerCharacter so the game will know he is out of prison. | |||
|} | |||
<hr /> | |||
Hey, this here be my User page... It's not much to look at but hey who actually looks at peoples user pages? | Hey, this here be my User page... It's not much to look at but hey who actually looks at peoples user pages? | ||
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Since I don't want you to leave empty handed here's a navbar of all Papyrus Script Objects enjoy: | Since I don't want you to leave empty handed here's a navbar of all Papyrus Script Objects enjoy: | ||
=== Script Function Nav Box === | |||
{|class="wikitable" style="width: 80%; margin: 1em auto 1em auto;" | {|class="wikitable" style="width: 80%; margin: 1em auto 1em auto;" | ||
!Papyrus Script Objects | !Papyrus Script Objects | ||
|- style="font-size: 85%; text-align: center;" | |- style="font-size: 85%; text-align: center;" | ||
|[[Action Script|Action]] - [[Activator Script|Activator]] - [[ActiveMagicEffect Script|ActiveMagicEffect]] - [[Actor Script|Actor]] - [[ActorBase Script|ActorBase]] - [[Alias Script|Alias]] - [[Ammo Script|Ammo]] - [[Apparatus Script|Apparatus]] - [[Armor Script|Armor]] - [[ArmorAddon Script|ArmorAddon]] - [[AssociationType Script|AssociationType]] - [[Book Script|Book]] - [[Cell Script|Cell]] - [[Class Script|Class]] - [[ColorForm Script|ColorForm]] - [[CombatStyle Script|CombatStyle]] - [[ConstructibleObject Script|ConstructibleObject]] - [[Container Script|Container]] - [[Debug Script|Debug]] - [[Door Script|Door]] - [[EffectShader Script|EffectShader]] - [[Enchantment Script|Enchantment]] - [[EncounterZone Script|EncounterZone]] - [[EquipSlot Script|EquipSlot]] - [[Explosion Script|Explosion]] - [[Faction Script|Faction]] - [[Flora Script|Flora]] - [[Form Script|Form]] - [[FormList Script|FormList]] - [[Furniture Script|Furniture]] - [[Game Script|Game]] - [[GlobalVariable Script| | |[[Action Script|Action]] - [[Activator Script|Activator]] - [[ActiveMagicEffect Script|ActiveMagicEffect]] - [[Actor Script|Actor]] - [[ActorBase Script|ActorBase]] - [[Alias Script|Alias]] - [[Ammo Script|Ammo]] - [[Apparatus Script|Apparatus]] - [[Armor Script|Armor]] - [[ArmorAddon Script|ArmorAddon]] - [[AssociationType Script|AssociationType]] - [[Book Script|Book]] - [[Cell Script|Cell]] - [[Class Script|Class]] - [[ColorForm Script|ColorForm]] - [[CombatStyle Script|CombatStyle]] - [[ConstructibleObject Script|ConstructibleObject]] - [[Container Script|Container]] - [[Debug Script|Debug]] - [[Door Script|Door]] - [[EffectShader Script|EffectShader]] - [[Enchantment Script|Enchantment]] - [[EncounterZone Script|EncounterZone]] - [[EquipSlot Script|EquipSlot]] - [[Explosion Script|Explosion]] - [[Faction Script|Faction]] - [[Flora Script|Flora]] - [[Form Script|Form]] - [[FormList Script|FormList]] - [[Furniture Script|Furniture]] - [[Game Script|Game]] - [[GlobalVariable Script|GlobalVariable]] - [[Hazard Script|Hazard]] - [[HeadPart Script|HeadPart]] - [[Idle Script|Idle]] - [[ImageSpaceModifier Script|ImageSpaceModifier]] - [[ImpactDataSet Script|ImpactDataSet]] - [[Ingredient Script|Ingredient]] - [[Input Script|Input]] - [[Key Script|Key]] - [[Keyword Script|Keyword]] - [[LeveledActor Script|LeveledActor]] - [[LeveledItem Script|LeveledItem]] - [[LeveledSpell Script|LeveledSpell]] - [[Light Script|Light]] - [[Location Script|Location]] - [[LocationAlias Script|LocationAlias]] - [[LocationRefType Script|LocationRefType]] - [[MagicEffect Script|MagicEffect]] - [[Math Script|Math]] - [[Message Script|Message]] - [[MiscObject Script|MiscObject]] - [[MusicType Script|MusicType]] - [[ObjectReference Script|ObjectReference]] - [[Outfit Script|Outfit]] - [[Package Script|Package]] - [[Perk Script|Perk]] - [[Potion Script|Potion]] - [[Projectile Script|Projectile]] - [[Quest Script|Quest]] - [[Race Script|Race]] - [[ReferenceAlias Script|ReferenceAlias]] - [[Scene Script|Scene]] - [[Scroll Script|Scroll]] - [[Shout Script|Shout]] - [[SKSE Script| SKSE]] - [[SoulGem Script|SoulGem]] - [[Sound Script|Sound]] - [[SoundCategory Script|SoundCategory]] - [[Spell Script|Spell]] - [[Static Script|Static]] - [[StringUtil Script|StringUtil]] - [[TalkingActivator Script|TalkingActivator]] - [[TextureSet Script|TextureSet]] - [[Topic Script|Topic]] - [[TopicInfo Script|TopicInfo]] - [[UI Script|UI]] - [[Utility Script|Utility]] - [[VisualEffect Script|VisualEffect]] - [[VoiceType Script|VoiceType]] - [[Weapon Script|Weapon]] - [[Weather Script|Weather]] - [[WordOfPower Script|WordOfPower]] - [[WorldSpace Script|WorldSpace]] | ||
|} | |} |
Latest revision as of 01:22, 3 November 2013
Game Script: Global Functions (Example)[edit | edit source]
AddAchievement(Int aiAchievementID) | ||
Adds the specified achievement/trophy to the player's gamer profile. | ||
AddPerkPoints(Int aiPerkPoints) | ||
Adds the given number of perk points to the player. Clamped at 255. | ||
AdvanceSkill(String asSkillName, Float afMagnitude) | ||
Advance the given skill on the player by the provided amount of skill usage | ||
Bool | AddHavokBallAndSocketConstraint(ObjectReference arRefA, String arRefANode, ObjectReference arRefB, String arRefBNode, Float afRefALocalOffsetX, Float afRefALocalOffsetY, Float afRefALocalOffsetZ, Float afRefBLocalOffsetX, Float afRefBLocalOffsetY, Float afRefBLocalOffsetZ) | |
Adds a ball-and-socket constraint between two rigid bodies, identified by their ref and node names | ||
Int | CalculateFavorCost(Int aiFavorPrice) | |
Calculates how many points the player would have to pay for a favor of the specified price. | ||
ClearPrison() | ||
Clears all Prison variables on the PlayerCharacter so the game will know he is out of prison. |
Game Script: Global Functions (Alternate Example)[edit | edit source]
AddAchievement(Int aiAchievementID) | ||
Adds the specified achievement/trophy to the player's gamer profile. | ||
AddPerkPoints(Int aiPerkPoints) | ||
Adds the given number of perk points to the player. Clamped at 255. | ||
AdvanceSkill(String asSkillName, Float afMagnitude) | ||
Advance the given skill on the player by the provided amount of skill usage | ||
Bool | AddHavokBallAndSocketConstraint(ObjectReference arRefA, String arRefANode, ObjectReference arRefB, String arRefBNode, Float afRefALocalOffsetX, Float afRefALocalOffsetY, Float afRefALocalOffsetZ, Float afRefBLocalOffsetX, Float afRefBLocalOffsetY, Float afRefBLocalOffsetZ) | |
Adds a ball-and-socket constraint between two rigid bodies, identified by their ref and node names | ||
Int | CalculateFavorCost(Int aiFavorPrice) | |
Calculates how many points the player would have to pay for a favor of the specified price. | ||
ClearPrison() | ||
Clears all Prison variables on the PlayerCharacter so the game will know he is out of prison. |
Hey, this here be my User page... It's not much to look at but hey who actually looks at peoples user pages?
I enjoy a good bit o modding started with Mount and Blade Warbands then moved onto Oblivion, X3, and now here I am contributing to this here Creation kit wiki.
Since I don't want you to leave empty handed here's a navbar of all Papyrus Script Objects enjoy:
[edit | edit source]
Papyrus Script Objects |
---|
Action - Activator - ActiveMagicEffect - Actor - ActorBase - Alias - Ammo - Apparatus - Armor - ArmorAddon - AssociationType - Book - Cell - Class - ColorForm - CombatStyle - ConstructibleObject - Container - Debug - Door - EffectShader - Enchantment - EncounterZone - EquipSlot - Explosion - Faction - Flora - Form - FormList - Furniture - Game - GlobalVariable - Hazard - HeadPart - Idle - ImageSpaceModifier - ImpactDataSet - Ingredient - Input - Key - Keyword - LeveledActor - LeveledItem - LeveledSpell - Light - Location - LocationAlias - LocationRefType - MagicEffect - Math - Message - MiscObject - MusicType - ObjectReference - Outfit - Package - Perk - Potion - Projectile - Quest - Race - ReferenceAlias - Scene - Scroll - Shout - SKSE - SoulGem - Sound - SoundCategory - Spell - Static - StringUtil - TalkingActivator - TextureSet - Topic - TopicInfo - UI - Utility - VisualEffect - VoiceType - Weapon - Weather - WordOfPower - WorldSpace |