Difference between revisions of "List of Papyrus Functions"
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=== E === | === E === | ||
{{Function Table | |||
|func1=Enable | |||
|memb1=ObjectReference | |||
|desc1= | |||
|func2=EnableAI | |||
|memb2=ObjectReference | |||
|desc2= | |||
|func3=EnableFastTravel | |||
|memb3=Game | |||
|desc3= | |||
|func4=EnableFastTravel | |||
|memb4=ObjectReference | |||
|desc4= | |||
|func5=EnableLinkChain | |||
|memb5=ObjectReference | |||
|desc5= | |||
|func6=EnableNoWait | |||
|memb6=ObjectReference | |||
|desc6= | |||
|func7=EnablePlayerControls | |||
|memb7=Game | |||
|desc7= | |||
|func8=EndDeferredKill | |||
|memb8=Actor | |||
|desc8= | |||
|func9=EquipItem | |||
|memb9=Actor | |||
|desc9= | |||
|func10=EquipItemEX | |||
|memb10=Actor | |||
|desc10= | |||
|func11=EquipShout | |||
|memb11=Actor | |||
|desc11= | |||
|func12=EquipSpell | |||
|memb12=Actor | |||
|desc12= | |||
|func13=EvaluatePackage | |||
|memb13=Actor | |||
|desc13= | |||
}} | |||
=== F === | === F === | ||
=== G === | === G === |
Revision as of 09:15, 25 August 2013
This Page Contains lists of all Papyrus Scripting Functions including SKSE functions.
The left column indicates in which base script the function is defined and also has a SKSE suffix if the function was added by SKSE.
Contents |
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A B C D E F G H I J K L M N O P Q R S T U V W Y |
A
Member of: ObjectReference Script
Activates this item with the specified reference as the activator.
Syntax
bool Function Activate(ObjectReference akActivator, bool abDefaultProcessingOnly = false) native
Parameters
- akActivator: Who will activate this object.
- abDefaultProcessingOnly: If true, no OnActivate event will be sent to any scripts and the object will ignore the blocked flag.
- Default: False
Return Value
return info
Examples
; Have the player 'activate' the door
NeatDoor.Activate(Game.GetPlayer())
; Have the player 'activate' the door, bypassing any blocked activation and NOT sending an event to any script
NeatDoor.Activate(Game.GetPlayer(), true)
Notes
Some notes, a reference: OnActivate
See Also
B
Member of: ObjectReference Script
Activates this item with the specified reference as the activator.
Syntax
bool Function Activate(ObjectReference akActivator, bool abDefaultProcessingOnly = false) native
Parameters
- akActivator: Who will activate this object.
- abDefaultProcessingOnly: If true, no OnActivate event will be sent to any scripts and the object will ignore the blocked flag.
- Default: False
Return Value
return info
Examples
; Have the player 'activate' the door
NeatDoor.Activate(Game.GetPlayer())
; Have the player 'activate' the door, bypassing any blocked activation and NOT sending an event to any script
NeatDoor.Activate(Game.GetPlayer(), true)
Notes
Some notes, a reference: OnActivate
See Also
C
Member of: ObjectReference Script
Activates this item with the specified reference as the activator.
Syntax
bool Function Activate(ObjectReference akActivator, bool abDefaultProcessingOnly = false) native
Parameters
- akActivator: Who will activate this object.
- abDefaultProcessingOnly: If true, no OnActivate event will be sent to any scripts and the object will ignore the blocked flag.
- Default: False
Return Value
return info
Examples
; Have the player 'activate' the door
NeatDoor.Activate(Game.GetPlayer())
; Have the player 'activate' the door, bypassing any blocked activation and NOT sending an event to any script
NeatDoor.Activate(Game.GetPlayer(), true)
Notes
Some notes, a reference: OnActivate
See Also
D
Member of: ObjectReference Script
Activates this item with the specified reference as the activator.
Syntax
bool Function Activate(ObjectReference akActivator, bool abDefaultProcessingOnly = false) native
Parameters
- akActivator: Who will activate this object.
- abDefaultProcessingOnly: If true, no OnActivate event will be sent to any scripts and the object will ignore the blocked flag.
- Default: False
Return Value
return info
Examples
; Have the player 'activate' the door
NeatDoor.Activate(Game.GetPlayer())
; Have the player 'activate' the door, bypassing any blocked activation and NOT sending an event to any script
NeatDoor.Activate(Game.GetPlayer(), true)
Notes
Some notes, a reference: OnActivate
See Also
E
Member of: ObjectReference Script
Activates this item with the specified reference as the activator.
Syntax
bool Function Activate(ObjectReference akActivator, bool abDefaultProcessingOnly = false) native
Parameters
- akActivator: Who will activate this object.
- abDefaultProcessingOnly: If true, no OnActivate event will be sent to any scripts and the object will ignore the blocked flag.
- Default: False
Return Value
return info
Examples
; Have the player 'activate' the door
NeatDoor.Activate(Game.GetPlayer())
; Have the player 'activate' the door, bypassing any blocked activation and NOT sending an event to any script
NeatDoor.Activate(Game.GetPlayer(), true)
Notes
Some notes, a reference: OnActivate
See Also