Difference between revisions of "Effect Item"

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imported>DavidJCobb
(→‎Effect Item Dialog: this would've been good to know)
imported>DavidJCobb
(→‎Effect Item Dialog: verified experimentally: made a conc-aimed spell that checks GetLightLevel; used FW to change lighting, verified with GLL; spell behavior did not change mid-cast)
Line 12: Line 12:
** Based on these values and the properties of the [[Magic Effect]], the other values in this section will be automatically calculated.
** Based on these values and the properties of the [[Magic Effect]], the other values in this section will be automatically calculated.
*'''[[:Category:Conditions|Conditions]]:''' The effect will only function if these conditions are true. Note that excessive conditions can cause performance issues.
*'''[[:Category:Conditions|Conditions]]:''' The effect will only function if these conditions are true. Note that excessive conditions can cause performance issues.
== Notes ==
* Conditions are usually checked every second of gameplay. However, concentration spells only appear to check their effects' conditions once, when the spell is first cast.


{{Languages|Effect Item}}
{{Languages|Effect Item}}
[[Category:Magic]]
[[Category:Magic]]

Revision as of 23:29, 1 June 2017

Spells, Enchantments, Potions, and Scrolls all have an Effects List, which is made up of a series of Effect Items. Double click an entry in the Effects List to open the selected Effect Item and edit its details.

EffectsListWindow.png

Effect Item Dialog

The Effect Item Form consists of:

  • Casting Type and Delivery are determined by the parent object's settings. These restrict the type of Magic Effect you can select.
  • Effect: The Effect Item's Magic Effect.
  • Magnitude: When applicable, the 'strength' of the effect.
  • Area: When applicable, the radius of the effect in feet.
  • Duration: When applicable, the duration of the effect. Duration is never applied to Constant Effects.
    • Based on these values and the properties of the Magic Effect, the other values in this section will be automatically calculated.
  • Conditions: The effect will only function if these conditions are true. Note that excessive conditions can cause performance issues.

Notes

  • Conditions are usually checked every second of gameplay. However, concentration spells only appear to check their effects' conditions once, when the spell is first cast.


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