Difference between revisions of "Effect Item"

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imported>DavidJCobb
(→‎Effect Item Dialog: verified experimentally: made a conc-aimed spell that checks GetLightLevel; used FW to change lighting, verified with GLL; spell behavior did not change mid-cast)
imported>DavidJCobb
(→‎Notes: some weird optimizations on concentration spells; I really don't get why they're needed, and they're definitely really difficult to work around)
Line 15: Line 15:
== Notes ==
== Notes ==
* Conditions are usually checked every second of gameplay. However, concentration spells only appear to check their effects' conditions once, when the spell is first cast.
* Conditions are usually checked every second of gameplay. However, concentration spells only appear to check their effects' conditions once, when the spell is first cast.
** Consider the case of two cloak effects that both trigger the same concentration spell. If an actor makes an uninterrupted switch from using one cloak effect to using the other, the concentration spell will only check its conditions once (at the start of the first cloak).


{{Languages|Effect Item}}
{{Languages|Effect Item}}
[[Category:Magic]]
[[Category:Magic]]

Revision as of 01:21, 2 June 2017

Spells, Enchantments, Potions, and Scrolls all have an Effects List, which is made up of a series of Effect Items. Double click an entry in the Effects List to open the selected Effect Item and edit its details.

EffectsListWindow.png

Effect Item Dialog

The Effect Item Form consists of:

  • Casting Type and Delivery are determined by the parent object's settings. These restrict the type of Magic Effect you can select.
  • Effect: The Effect Item's Magic Effect.
  • Magnitude: When applicable, the 'strength' of the effect.
  • Area: When applicable, the radius of the effect in feet.
  • Duration: When applicable, the duration of the effect. Duration is never applied to Constant Effects.
    • Based on these values and the properties of the Magic Effect, the other values in this section will be automatically calculated.
  • Conditions: The effect will only function if these conditions are true. Note that excessive conditions can cause performance issues.

Notes

  • Conditions are usually checked every second of gameplay. However, concentration spells only appear to check their effects' conditions once, when the spell is first cast.
    • Consider the case of two cloak effects that both trigger the same concentration spell. If an actor makes an uninterrupted switch from using one cloak effect to using the other, the concentration spell will only check its conditions once (at the start of the first cloak).


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