Difference between revisions of "Game Script"
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imported>CraftySentinel m (Formatting Alteration) |
imported>CraftySentinel (Reverted to List, SKSE 1.07.00 Functions also added) |
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'''Extends:''' None | '''Extends:''' None | ||
Collection of game-specific global functions | |||
== Definition == | == Definition == | ||
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== Global Functions == | == Global Functions == | ||
:'''[[AddAchievement - Game|AddAchievement]](Int ''aiAchievementID'')''' | |||
:*Adds the specified achievement/trophy to the player's gamer profile. | |||
:'''[[AddPerkPoints - Game|AddPerkPoints]](Int ''aiPerkPoints'')''' | |||
:*Adds the given number of perk points to the player. Clamped at 255. | |||
:'''[[AdvanceSkill - Game|AdvanceSkill]](String ''asSkillName'', Float ''afMagnitude'')''' | |||
:*Advance the given skill on the player by the provided amount of skill usage | |||
:'''Bool [[AddHavokBallAndSocketConstraint - Game|AddHavokBallAndSocketConstraint]](ObjectReference ''arRefA'', String ''arRefANode'', ObjectReference ''arRefB'', String ''arRefBNode'', Float ''afRefALocalOffsetX'', Float ''afRefALocalOffsetY'', Float ''afRefALocalOffsetZ'', Float ''afRefBLocalOffsetX'', Float ''afRefBLocalOffsetY'', Float ''afRefBLocalOffsetZ'')''' | |||
:*Adds a ball-and-socket constraint between two rigid bodies, identified by their ref and node names | |||
:'''Int [[CalculateFavorCost - Game|CalculateFavorCost]](Int ''aiFavorPrice'')''' | |||
:*Calculates how many points the player would have to pay for a favor of the specified price. | |||
:'''[[ClearPrison - Game|ClearPrison]]()''' | |||
:*Clears all Prison variables on the PlayerCharacter so the game will know he is out of prison. | |||
:'''[[ClearTempEffects - Game|ClearTempEffects]]()''' | |||
:*Clears all temp effects (such as terrain effects) in the game. | |||
:'''[[DisablePlayerControls - Game|DisablePlayerControls]](Bool ''abMovement'', Bool ''abFighting'', Bool ''abCamSwitch'', Bool ''abLooking'', Bool ''abSneaking'', Bool ''abMenu'', Bool ''abActivate'', Bool ''abJournalTabs'', Int ''aiDisablePOVType'')''' | |||
:*Disables the specified player controls. | |||
:'''[[EnableFastTravel - Game|EnableFastTravel]](Bool ''abEnable'')''' | |||
:*Enables or disables the player's ability to fast travel. | |||
:'''[[EnablePlayerControls - Game|EnablePlayerControls]](Bool ''abMovement'', Bool ''abFighting'', Bool ''abCamSwitch'', Bool ''abLooking'', Bool ''abSneaking'', Bool ''abMenu'', Bool ''abActivate'', Bool ''abJournalTabs'', Int ''aiDisablePOVType'')''' | |||
:*Enables the specified player controls. | |||
:'''[[FadeOutGame - Game|FadeOutGame]](Bool ''abFadingOut'', Bool ''abBlackFade'', Float ''afSecsBeforeFade'', Float ''afFadeDuration'')''' | |||
:*Fades the game in and out with the specified parameters. | |||
:'''[[FastTravel - Game|FastTravel]](ObjectReference ''akDestination'')''' | |||
:*Fast-travels the player to the specified object's location. | |||
:'''Actor [[FindClosestActor - Game|FindClosestActor]](Float ''afX'', Float ''afY'', Float ''afZ'', Float ''afRadius'')''' | |||
:*Finds the closest actor within a given radius of a location | |||
:'''Actor [[FindClosestActorFromRef - Game|FindClosestActorFromRef]](ObjectReference ''arCenter'', Float ''afRadius'')''' | |||
:*Finds the closest actor within a given radius of a reference | |||
:'''ObjectReference [[FindClosestReferenceOfAnyTypeInList - Game|FindClosestReferenceOfAnyTypeInList]](FormList ''arBaseObjects'', Float ''afX'', Float ''afY'', Float ''afZ'', Float ''afRadius'')''' | |||
:*Finds the closest reference of any of the base objects in the list within a given radius of a location | |||
:'''ObjectReference [[FindClosestReferenceOfAnyTypeInListFromRef - Game|FindClosestReferenceOfAnyTypeInListFromRef]](FormList ''arBaseObjects'', ObjectReference ''arCenter'', Float ''afRadius'')''' | |||
:*Finds the closest reference of any of the base objects in the list within a given radius of a reference | |||
:'''ObjectReference [[FindClosestReferenceOfType - Game|FindClosestReferenceOfType]](Form ''arBaseObject'', Float ''afX'', Float ''afY'', Float ''afZ'', Float ''afRadius'')''' | |||
:*Finds the closest reference of a given base object within a given radius of a location | |||
:'''ObjectReference [[FindClosestReferenceOfTypeFromRef - Game|FindClosestReferenceOfTypeFromRef]](Form ''arBaseObject'', ObjectReference ''arCenter'', Float ''afRadius'')''' | |||
:*Finds the closest reference of a given base object within a given radius of a reference | |||
:'''Actor [[FindRandomActor - Game|FindRandomActor]](Float ''afX'', Float ''afY'', Float ''afZ'', Float ''afRadius'')''' | |||
:*Finds a random actor within a given radius of a location | |||
:'''Actor [[FindRandomActorFromRef - Game|FindRandomActorFromRef]](ObjectReference ''arCenter'', Float ''afRadius'')''' | |||
:*Finds a random actor within a given radius of a reference | |||
:'''ObjectReference [[FindRandomReferenceOfAnyTypeInList - Game|FindRandomReferenceOfAnyTypeInList]](FormList ''arBaseObjects'', Float ''afX'', Float ''afY'', Float ''afZ'', Float ''afRadius'')''' | |||
:*Finds a random reference of any of the base objects in the list within a given radius of a location | |||
:'''ObjectReference [[FindRandomReferenceOfAnyTypeInListFromRef - Game|FindRandomReferenceOfAnyTypeInListFromRef]](FormList ''arBaseObjects'', ObjectReference ''arCenter'', Float ''afRadius'')''' | |||
:*Finds a random reference of any of the base objects in the list within a given radius of a reference | |||
:'''ObjectReference [[FindRandomReferenceOfType - Game|FindRandomReferenceOfType]](Form ''arBaseObject'', Float ''afX'', Float ''afY'', Float ''afZ'', Float ''afRadius'')''' | |||
:*Finds a random reference of a given base object within a given radius of a location | |||
:'''ObjectReference [[FindRandomReferenceOfTypeFromRef - Game|FindRandomReferenceOfTypeFromRef]](Form ''arBaseObject'', ObjectReference ''arCenter'', Float ''afRadius'')''' | |||
:*Finds a random reference of a given base object within a given radius of a reference | |||
:'''[[ForceFirstPerson - Game|ForceFirstPerson]]()''' | |||
:*Forces the player camera into 1st-person. | |||
:'''[[ForceThirdPerson - Game|ForceThirdPerson]]()''' | |||
:*Forces the player camera into 3rd-person. | |||
:'''Form [[GetForm - Game|GetForm]](Int ''aiFormID'')''' | |||
:*Obtains a [[Form Script|Form]] from the game by its form ID number. | |||
:'''Form [[GetFormFromFile - Game|GetFormFromFile]](Int ''aiFormID'', String ''asFilename'')''' | |||
:*Obtains the form specified by its form ID number which originated in the specified file. | |||
:'''Float [[GetGameSettingFloat - Game|GetGameSettingFloat]](String ''asGameSetting'')''' | |||
:*Obtains the value of a float game setting. | |||
:'''Float [[GetGameSettingInt - Game|GetGameSettingInt]](String ''asGameSetting'')''' | |||
:*Obtains the value of an int game setting. | |||
:'''Float [[GetGameSettingString - Game|GetGameSettingString]](String ''asGameSetting'')''' | |||
:*Obtains the value of a string game setting. | |||
:'''Actor [[GetPlayer - Game|GetPlayer]]()''' | |||
:*Obtains the [[Actor Script|Actor]] that represents the player. | |||
:'''ObjectReference [[GetPlayerGrabbedRef - Game|GetPlayerGrabbedRef]]()''' | |||
:*Obtains the [[ObjectReference Script|ObjectReference]] the player is currently grabbing. | |||
:'''Actor [[GetPlayersLastRiddenHorse - Game|GetPlayersLastRiddenHorse]]()''' | |||
:*Gets this actors last ridden horse if it is the player. Returns None if player has not ridden a horse is not the player. | |||
:'''Float [[GetRealHoursPassed - Game|GetRealHoursPassed]]()''' | |||
:*Returns the number of real-life hours that have passed playing the game. | |||
:'''Float [[GetSunPositionX - Game|GetSunPositionX]]()''' | |||
:*Gets the X position of the sun. | |||
:'''Float [[GetSunPositionY - Game|GetSunPositionY]]()''' | |||
:*Gets the Y position of the sun. | |||
:'''Float [[GetSunPositionZ - Game|GetSunPositionZ]]()''' | |||
:*Gets the Z position of the sun. | |||
:'''[[HideTitleSequenceMenu - Game|HideTitleSequenceMenu]]()''' | |||
:*Hides the title sequence menu. | |||
:'''[[IncrementSkill - Game|IncrementSkill]](String ''asSkillName'')''' | |||
:*Advances the provided Skill by the one point (for the player only). | |||
:'''[[IncrementSkillBy - Game|IncrementSkillBy]](String ''asSkillName'', Int ''aiCount'')''' | |||
:*Advances the provided Skill by the given number of points (for the player only). | |||
:'''[[IncrementStat - Game|IncrementStat]](String ''asStatName'', Int ''aiModAmount'')''' | |||
:*Modifies the specified MiscStat by the given amount | |||
:'''Bool [[IsActivateControlsEnabled - Game|IsActivateControlsEnabled]]()''' | |||
:*Are the activation controls enabled? | |||
:'''Bool [[IsCamSwitchControlsEnabled - Game|IsCamSwitchControlsEnabled]]()''' | |||
:*Are the camera switch controls enabled? | |||
:'''Bool [[IsFastTravelEnabled - Game|IsFastTravelEnabled]]()''' | |||
:*Is fast travel enabled? | |||
:'''Bool [[IsFastTravelControlsEnabled - Game|IsFastTravelControlsEnabled]]()''' | |||
:*Are fast travel controls enabled? | |||
:'''Bool [[IsFightingControlsEnabled - Game|IsFightingControlsEnabled]]()''' | |||
:*Are the fighting controls enabled? | |||
:'''Bool [[IsJournalControlsEnabled - Game|IsJournalControlsEnabled]]()''' | |||
:*Are the journal menu controls enabled? | |||
:'''Bool [[IsLookingControlsEnabled - Game|IsLookingControlsEnabled]]()''' | |||
:*Are the looking controls enabled? | |||
:'''Bool [[IsMenuControlsEnabled - Game|IsMenuControlsEnabled]]()''' | |||
:*Are the menu controls enabled? | |||
:'''Bool [[IsMovementControlsEnabled - Game|IsMovementControlsEnabled]]()''' | |||
:*Are the movement controls enabled? | |||
:'''Bool [[IsPlayerSungazing - Game|IsPlayerSungazing]]()''' | |||
:*Checks to the see if the player is looking directly at the sun. | |||
:'''Bool [[IsSneakingControlsEnabled - Game|IsSneakingControlsEnabled]]()''' | |||
:*Are the sneaking controls enabled? | |||
:'''Bool [[IsWordUnlocked - Game|IsWordUnlocked]](WordOfPower ''akWord'')''' | |||
:*Is the word of power unlocked on the player? | |||
:'''[[PlayBink - Game|PlayBink]](String ''asFileName'', Bool ''abInterruptible'', Bool ''abMuteAudio'', Bool ''abMuteMusic'', Bool ''abLetterbox'')''' | |||
:*Plays a bink video | |||
:'''[[PrecacheCharGen - Game|PrecacheCharGen]]()''' | |||
:*Precaches all the data used by character gen to avoid hitches with file I/O. | |||
:'''[[PrecacheCharGenClear - Game|PrecacheCharGenClear]]()''' | |||
:*Clears all the previously cached data used by character gen. | |||
:'''Int [[QueryStat - Game|QueryStat]](String ''asStat'')''' | |||
:*Queries the given stat and returns its value. | |||
:'''[[QuitToMainMenu - Game|QuitToMainMenu]]()''' | |||
:*Forces the game back to the main menu. | |||
:'''Bool [[RemoveHavokConstraints - Game|RemoveHavokConstraints]](ObjectReference ''arFirstRef'', String ''arFirstRefNodeName'', ObjectReference ''arSecondRef'', String ''arSecondRefNodeName'')''' | |||
:*Removes any constraint between two rigid bodies | |||
:'''[[RequestAutoSave - Game|RequestAutoSave]]()''' | |||
:*Requests for an auto-save to be made. | |||
:'''[[RequestModel - Game|RequestModel]](String ''asModelName'')''' | |||
:*Requests the specified model. | |||
:'''[[RequestSave - Game|RequestSave]]()''' | |||
:*Requests for a normal save to be made. | |||
:'''[[SendWereWolfTransformation - Game|SendWereWolfTransformation]]()''' | |||
:*Finds an actor in high who can detect the player to call werewolf crime on the player | |||
:'''[[ServeTime - Game|ServeTime]]()''' | |||
:*Has the player serve their jail time. | |||
:'''[[SetAllowFlyingMountLandingRequests - Game|SetAllowFlyingMountLandingRequests]](Bool ''abAllow'')''' | |||
:*Allow or disallow the player requests to have a flying mount land. | |||
:'''[[SetBeastForm - Game|SetBeastForm]](Bool ''abEntering'')''' | |||
:*Flags the player as being in/out of "beast form". | |||
:'''[[SetCameraTarget - Game|SetCameraTarget]](Actor ''arTarget'')''' | |||
:*Sets the camera target actor | |||
:'''[[SetHudCartMode - Game|SetHudCartMode]](Bool ''abSetCartMode'')''' | |||
:*Flags the HUD as being in "cart mode" or not. | |||
:'''[[SetInChargen - Game|SetInChargen]](Bool ''abDisableSaving'', Bool ''abDisableWaiting'', Bool ''abShowControlsDisabledMessage'')''' | |||
:*Enable/disable various functionality which we want in chargen. | |||
:'''[[SetPlayerAIDriven - Game|SetPlayerAIDriven]](Bool ''abAIDriven'')''' | |||
:*Enables or disables the AI driven flag on the player. | |||
:'''[[SetPlayerReportCrime - Game|SetPlayerReportCrime]](Bool ''abReportCrime'')''' | |||
:*Set the state of the player as an actor who commits crimes | |||
:'''[[SetSittingRotation - Game|SetSittingRotation]](Float ''afValue'')''' | |||
:*Set the player's sitting camera offset rotation. | |||
:'''[[SetSunGazeImageSpaceModifier - Game|SetSunGazeImageSpaceModifier]](ImageSpaceModifier ''apImod'')''' | |||
:*Will cause the specified ImageSpace Modifier to be triggered when the player begins looking at the sun | |||
:'''[[ShakeCamera - Game|ShakeCamera]](ObjectReference ''akSource'', Float ''afStrength'')''' | |||
:*Shakes the camera from the specified location with the specified strength. | |||
:'''[[ShakeController - Game|ShakeController]](Float ''afLeftStrength'', Float ''afRightStrength'', Float ''afDuration'')''' | |||
:*Shakes the controller for the specified amount of time. | |||
:'''[[ShowFirstPersonGeometry - Game|ShowFirstPersonGeometry]](Bool ''abShow'')''' | |||
:*Shows or hides the first-person geometry | |||
:'''[[ShowLimitedRaceMenu - Game|ShowLimitedRaceMenu]]()''' | |||
:*Shows the race/sex change menu, but without the ability to change race or sex. | |||
:'''[[ShowRaceMenu - Game|ShowRaceMenu]]()''' | |||
:*Shows the race/sex change menu. | |||
:'''[[ShowTitleSequenceMenu - Game|ShowTitleSequenceMenu]]()''' | |||
:*Shows the title sequence menu. | |||
:'''[[ShowTrainingMenu - Game|ShowTrainingMenu]](Actor ''aActor'')''' | |||
:*Shows the training menu provided by actor parameter. | |||
:'''[[StartTitleSequence - Game|StartTitleSequence]](String ''asSequenceName'')''' | |||
:*Plays the specified sequence in the title menu. | |||
:'''[[TeachWord - Game|TeachWord]](WordOfPower ''akWord'')''' | |||
:*Teaches the specified [[WordOfPower Script|WordOfPower]] to the player | |||
:'''[[TriggerScreenBlood - Game|TriggerScreenBlood]](Int ''aiValue'')''' | |||
:*Trigger on-screen blood splatter. | |||
:'''[[UnlockWord - Game|UnlockWord]](WordOfPower ''akWord'')''' | |||
:*Unlocks the specified [[WordOfPower Script|WordOfPower]] so the player can use it | |||
:'''Bool [[UsingGamepad - Game|UsingGamepad]]()''' | |||
:*Returns whether the player is using a gamepad or not. | |||
== SKSE Global Functions == | == SKSE Global Functions == | ||
:'''Int [[GetPerkPoints - Game|GetPerkPoints]]()''' | |||
:*Returns the number of perk points available to the player. | |||
:'''[[SetPerkPoints - Game|SetPerkPoints]](Int ''perkPoints'')''' | |||
:*Sets the number of perk points available to the player. | |||
:'''[[ModPerkPoints - Game|ModPerkPoints]](Int ''perkPoints'')''' | |||
:*Changes the number of perk points available to the player by the specified amount. | |||
:'''Int [[GetModCount - Game|GetModCount]]()''' | |||
:*Returns the number of mods currently active. | |||
:'''Int [[GetModByName - Game|GetModByName]](String ''name'')''' | |||
:*Returns the index of the specified mod. | |||
:'''String [[GetModName - Game|GetModName]](Int ''modIndex'')''' | |||
:*Returns the mods name at the specified index. | |||
:'''String [[GetModAuthor - Game|GetModAuthor]](Int ''modIndex'')''' | |||
:*Returns the specified mod's author. | |||
:'''String [[GetModDescription - Game|GetModDescription]](Int ''modIndex'')''' | |||
:*Returns the specified mod's description. | |||
:'''Int [[GetModDependencyCount - Game|GetModDependencyCount]](Int ''modIndex'')''' | |||
:*Returns the dependency count of the specified mod. | |||
:'''Int [[GetNthModDependency - Game|GetNthModDependency]](Int ''modIndex'', Int ''n'')''' | |||
:*Returns the mod index of the specified Dependency. | |||
:'''[[SetGameSettingFloat - Game|SetGameSettingFloat]](String ''setting'', Float ''value'')''' | |||
:*Changes the value of float Game Settings. | |||
:'''[[SetGameSettingInt - Game|SetGameSettingInt]](String ''setting'', Int ''value'')''' | |||
:*Changes the value of integer Game Settings. | |||
:'''[[SetGameSettingBool - Game|SetGameSettingBool]](String ''setting'', Bool ''value'')''' | |||
:*Changes the value of boolean Game Settings. | |||
:'''[[SetGameSettingString - Game|SetGameSettingString]](String ''setting'', String ''value'')''' | |||
:*Changes the value of string Game Settings. | |||
:'''[[SaveGame - Game|SaveGame]](String ''name'')''' | |||
:*Saves the game with the specified name. | |||
:'''[[LoadGame - Game|LoadGame]](String ''name'')''' | |||
:*Loads the save with the specified name. | |||
:'''Int [[GetNumTintMasks - Game|GetNumTintMasks]]()''' | |||
:*Returns the total number of tints for the player. | |||
:'''Int [[GetNthTintMaskColor - Game|GetNthTintMaskColor]](Int ''n'')''' | |||
:*Returns the color of the Nth tint mask. | |||
:'''Int [[GetNthTintMaskType - Game|GetNthTintMaskType]](Int ''n'')''' | |||
:*Returns the type of the Nth tint mask. | |||
:'''Int [[SetNthTintMaskColor - Game|SetNthTintMaskColor]](Int ''n'', Int ''color'')''' | |||
:*Sets the color of the Nth tint mask. | |||
:'''String [[GetNthTintMaskTexturePath - Game|GetNthTintMaskTexturePath]](Int ''n'')''' | |||
:*Returns the texture path of the Nth tint mask. | |||
:'''[[SetNthTintMaskTexturePath - Game|SetNthTintMaskTexturePath]](String ''path'', Int ''n'')''' | |||
:*Sets the texturepath of the Nth tint mask. | |||
:'''Int [[GetNumTintsByType - Game|GetNumTintsByType]](Int ''type'')''' | |||
:*Returns how many indexes there are for this type. | |||
:'''Int [[GetTintMaskColor - Game|GetTintMaskColor]](Int ''type'', Int ''index'')''' | |||
:*Returns the color for the particular tintMask type and index. | |||
:'''[[SetTintMaskColor - Game|SetTintMaskColor]](Int ''color'', Int ''type'', Int ''index'')''' | |||
:*Sets the tintMask color for the particular type and index. | |||
:'''String [[GetTintMaskTexturePath - Game|GetTintMaskTexturePath]](Int ''type'', Int ''index'')''' | |||
:*Returns the tintMask texture for the particular type and index. | |||
:'''[[SetTintMaskTexturePath - Game|SetTintMaskTexturePath]](String ''path'', Int ''type'', Int ''index'')''' | |||
:*Sets the tintMask texture for the particular type and index. | |||
:'''[[UpdateTintMaskColors - Game|UpdateTintMaskColors]]()''' | |||
:*Updates Tint Mask colors without updating the entire model. | |||
:'''[[UpdateHairColor - Game|UpdateHairColor]]()''' | |||
:*Instantly updates the player's hair color. | |||
:'''Int [[GetCameraState - Game|GetCameraState]]()''' | |||
:*Returns the character's current camera state.(0 - first person;1 - auto vanity;2 - VATS;3 - free;4 - iron sights;5 - furniture;6 - transition;7 - tweenmenu;8 - third person 1;9 - third person 2;10 - horse;11 - bleedout;12 - dragon) | |||
:'''[[SetMiscStat - Game|SetMiscStat]](String ''name'', Int ''value'')''' | |||
:*Sets the Misc Stat to the specified value. | |||
:'''[[SetPlayersLastRiddenHorse - Game|SetPlayersLastRiddenHorse]](Actor ''horse'')''' | |||
:*Sets the players last ridden horse, None will clear the last ridden horse. | |||
:'''Int [[GetSkillLegendaryLevel - Game|GetSkillLegendaryLevel]](String ''actorValue'')''' | |||
:*Returns the legendary level for the skill. | |||
:'''[[SetSkillLegendaryLevel - Game|SetSkillLegendaryLevel]](String ''actorValue'', Int ''level'')''' | |||
:*Sets the legendary level for the skill. | |||
:'''Float [[GetPlayerExperience - Game|GetPlayerExperience]]()''' | |||
:*Returns the players experience for this level (not total experience). | |||
:'''[[SetPlayerExperience - Game|SetPlayerExperience]](Float ''exp'')''' | |||
:*Sets the player's experience to the specified amount (This will not trigger a level up notification) | |||
:'''Float [[GetExperienceForLevel - Game|GetExperienceForLevel]](Int ''currentLevel'')''' | |||
:*Calculates the experience required for the player to level-up at the specified level | |||
:'''Bool [[GetPlayerMovementMode - Game|GetPlayerMovementMode]]()''' | |||
:*Returns true if in run mode, false if in walk mode. (This is only an indication of the control mode not if the player is actually running or walking.) | |||
:'''[[UpdateThirdPerson - Game|UpdateThirdPerson]]()''' | |||
:*Updates the camera when changing shoulder positions. | |||
:'''[[UnbindObjectHotkey - Game|UnbindObjectHotkey]](Int ''hotkey'')''' | |||
:*Unbinds a favorited item bound to the specified hotkey. (0-7 reflects keys 1-8) | |||
:'''Form [[GetHotkeyBoundObject - Game|GetHotkeyBoundObject]](Int ''hotkey'')''' | |||
:*Returns the base form object that is bound to the specified hotkey. | |||
:'''Bool [[IsObjectFavorited - Game|IsObjectFavorited]](Form ''form'')''' | |||
:*Returns whether the specified base form is favorited by the player. | |||
| | :'''Form [[GetFormEx - Game|GetFormEx]](Int ''formId'')''' | ||
:*Performs the same function as [[GetForm - Game|GetForm]] but also works for form IDs greater then 0x80000000. | |||
[[Category:Scripting]] | [[Category:Scripting]] |
Revision as of 18:36, 2 February 2014
Extends: None
Collection of game-specific global functions
Definition
ScriptName Game Hidden
Global Functions
- AddAchievement(Int aiAchievementID)
- Adds the specified achievement/trophy to the player's gamer profile.
- AddPerkPoints(Int aiPerkPoints)
- Adds the given number of perk points to the player. Clamped at 255.
- AdvanceSkill(String asSkillName, Float afMagnitude)
- Advance the given skill on the player by the provided amount of skill usage
- Bool AddHavokBallAndSocketConstraint(ObjectReference arRefA, String arRefANode, ObjectReference arRefB, String arRefBNode, Float afRefALocalOffsetX, Float afRefALocalOffsetY, Float afRefALocalOffsetZ, Float afRefBLocalOffsetX, Float afRefBLocalOffsetY, Float afRefBLocalOffsetZ)
- Adds a ball-and-socket constraint between two rigid bodies, identified by their ref and node names
- Int CalculateFavorCost(Int aiFavorPrice)
- Calculates how many points the player would have to pay for a favor of the specified price.
- ClearPrison()
- Clears all Prison variables on the PlayerCharacter so the game will know he is out of prison.
- ClearTempEffects()
- Clears all temp effects (such as terrain effects) in the game.
- DisablePlayerControls(Bool abMovement, Bool abFighting, Bool abCamSwitch, Bool abLooking, Bool abSneaking, Bool abMenu, Bool abActivate, Bool abJournalTabs, Int aiDisablePOVType)
- Disables the specified player controls.
- EnableFastTravel(Bool abEnable)
- Enables or disables the player's ability to fast travel.
- EnablePlayerControls(Bool abMovement, Bool abFighting, Bool abCamSwitch, Bool abLooking, Bool abSneaking, Bool abMenu, Bool abActivate, Bool abJournalTabs, Int aiDisablePOVType)
- Enables the specified player controls.
- FadeOutGame(Bool abFadingOut, Bool abBlackFade, Float afSecsBeforeFade, Float afFadeDuration)
- Fades the game in and out with the specified parameters.
- FastTravel(ObjectReference akDestination)
- Fast-travels the player to the specified object's location.
- Actor FindClosestActor(Float afX, Float afY, Float afZ, Float afRadius)
- Finds the closest actor within a given radius of a location
- Actor FindClosestActorFromRef(ObjectReference arCenter, Float afRadius)
- Finds the closest actor within a given radius of a reference
- ObjectReference FindClosestReferenceOfAnyTypeInList(FormList arBaseObjects, Float afX, Float afY, Float afZ, Float afRadius)
- Finds the closest reference of any of the base objects in the list within a given radius of a location
- ObjectReference FindClosestReferenceOfAnyTypeInListFromRef(FormList arBaseObjects, ObjectReference arCenter, Float afRadius)
- Finds the closest reference of any of the base objects in the list within a given radius of a reference
- ObjectReference FindClosestReferenceOfType(Form arBaseObject, Float afX, Float afY, Float afZ, Float afRadius)
- Finds the closest reference of a given base object within a given radius of a location
- ObjectReference FindClosestReferenceOfTypeFromRef(Form arBaseObject, ObjectReference arCenter, Float afRadius)
- Finds the closest reference of a given base object within a given radius of a reference
- Actor FindRandomActor(Float afX, Float afY, Float afZ, Float afRadius)
- Finds a random actor within a given radius of a location
- Actor FindRandomActorFromRef(ObjectReference arCenter, Float afRadius)
- Finds a random actor within a given radius of a reference
- ObjectReference FindRandomReferenceOfAnyTypeInList(FormList arBaseObjects, Float afX, Float afY, Float afZ, Float afRadius)
- Finds a random reference of any of the base objects in the list within a given radius of a location
- ObjectReference FindRandomReferenceOfAnyTypeInListFromRef(FormList arBaseObjects, ObjectReference arCenter, Float afRadius)
- Finds a random reference of any of the base objects in the list within a given radius of a reference
- ObjectReference FindRandomReferenceOfType(Form arBaseObject, Float afX, Float afY, Float afZ, Float afRadius)
- Finds a random reference of a given base object within a given radius of a location
- ObjectReference FindRandomReferenceOfTypeFromRef(Form arBaseObject, ObjectReference arCenter, Float afRadius)
- Finds a random reference of a given base object within a given radius of a reference
- ForceFirstPerson()
- Forces the player camera into 1st-person.
- ForceThirdPerson()
- Forces the player camera into 3rd-person.
- Form GetFormFromFile(Int aiFormID, String asFilename)
- Obtains the form specified by its form ID number which originated in the specified file.
- Float GetGameSettingFloat(String asGameSetting)
- Obtains the value of a float game setting.
- Float GetGameSettingInt(String asGameSetting)
- Obtains the value of an int game setting.
- Float GetGameSettingString(String asGameSetting)
- Obtains the value of a string game setting.
- ObjectReference GetPlayerGrabbedRef()
- Obtains the ObjectReference the player is currently grabbing.
- Actor GetPlayersLastRiddenHorse()
- Gets this actors last ridden horse if it is the player. Returns None if player has not ridden a horse is not the player.
- Float GetRealHoursPassed()
- Returns the number of real-life hours that have passed playing the game.
- Float GetSunPositionX()
- Gets the X position of the sun.
- Float GetSunPositionY()
- Gets the Y position of the sun.
- Float GetSunPositionZ()
- Gets the Z position of the sun.
- HideTitleSequenceMenu()
- Hides the title sequence menu.
- IncrementSkill(String asSkillName)
- Advances the provided Skill by the one point (for the player only).
- IncrementSkillBy(String asSkillName, Int aiCount)
- Advances the provided Skill by the given number of points (for the player only).
- IncrementStat(String asStatName, Int aiModAmount)
- Modifies the specified MiscStat by the given amount
- Bool IsActivateControlsEnabled()
- Are the activation controls enabled?
- Bool IsCamSwitchControlsEnabled()
- Are the camera switch controls enabled?
- Bool IsFastTravelEnabled()
- Is fast travel enabled?
- Bool IsFastTravelControlsEnabled()
- Are fast travel controls enabled?
- Bool IsFightingControlsEnabled()
- Are the fighting controls enabled?
- Bool IsJournalControlsEnabled()
- Are the journal menu controls enabled?
- Bool IsLookingControlsEnabled()
- Are the looking controls enabled?
- Bool IsMenuControlsEnabled()
- Are the menu controls enabled?
- Bool IsMovementControlsEnabled()
- Are the movement controls enabled?
- Bool IsPlayerSungazing()
- Checks to the see if the player is looking directly at the sun.
- Bool IsSneakingControlsEnabled()
- Are the sneaking controls enabled?
- Bool IsWordUnlocked(WordOfPower akWord)
- Is the word of power unlocked on the player?
- PlayBink(String asFileName, Bool abInterruptible, Bool abMuteAudio, Bool abMuteMusic, Bool abLetterbox)
- Plays a bink video
- PrecacheCharGen()
- Precaches all the data used by character gen to avoid hitches with file I/O.
- PrecacheCharGenClear()
- Clears all the previously cached data used by character gen.
- Int QueryStat(String asStat)
- Queries the given stat and returns its value.
- QuitToMainMenu()
- Forces the game back to the main menu.
- Bool RemoveHavokConstraints(ObjectReference arFirstRef, String arFirstRefNodeName, ObjectReference arSecondRef, String arSecondRefNodeName)
- Removes any constraint between two rigid bodies
- RequestAutoSave()
- Requests for an auto-save to be made.
- RequestModel(String asModelName)
- Requests the specified model.
- RequestSave()
- Requests for a normal save to be made.
- SendWereWolfTransformation()
- Finds an actor in high who can detect the player to call werewolf crime on the player
- ServeTime()
- Has the player serve their jail time.
- SetAllowFlyingMountLandingRequests(Bool abAllow)
- Allow or disallow the player requests to have a flying mount land.
- SetBeastForm(Bool abEntering)
- Flags the player as being in/out of "beast form".
- SetCameraTarget(Actor arTarget)
- Sets the camera target actor
- SetHudCartMode(Bool abSetCartMode)
- Flags the HUD as being in "cart mode" or not.
- SetInChargen(Bool abDisableSaving, Bool abDisableWaiting, Bool abShowControlsDisabledMessage)
- Enable/disable various functionality which we want in chargen.
- SetPlayerAIDriven(Bool abAIDriven)
- Enables or disables the AI driven flag on the player.
- SetPlayerReportCrime(Bool abReportCrime)
- Set the state of the player as an actor who commits crimes
- SetSittingRotation(Float afValue)
- Set the player's sitting camera offset rotation.
- SetSunGazeImageSpaceModifier(ImageSpaceModifier apImod)
- Will cause the specified ImageSpace Modifier to be triggered when the player begins looking at the sun
- ShakeCamera(ObjectReference akSource, Float afStrength)
- Shakes the camera from the specified location with the specified strength.
- ShakeController(Float afLeftStrength, Float afRightStrength, Float afDuration)
- Shakes the controller for the specified amount of time.
- ShowFirstPersonGeometry(Bool abShow)
- Shows or hides the first-person geometry
- ShowLimitedRaceMenu()
- Shows the race/sex change menu, but without the ability to change race or sex.
- ShowRaceMenu()
- Shows the race/sex change menu.
- ShowTitleSequenceMenu()
- Shows the title sequence menu.
- ShowTrainingMenu(Actor aActor)
- Shows the training menu provided by actor parameter.
- StartTitleSequence(String asSequenceName)
- Plays the specified sequence in the title menu.
- TeachWord(WordOfPower akWord)
- Teaches the specified WordOfPower to the player
- TriggerScreenBlood(Int aiValue)
- Trigger on-screen blood splatter.
- UnlockWord(WordOfPower akWord)
- Unlocks the specified WordOfPower so the player can use it
- Bool UsingGamepad()
- Returns whether the player is using a gamepad or not.
SKSE Global Functions
- Int GetPerkPoints()
- Returns the number of perk points available to the player.
- SetPerkPoints(Int perkPoints)
- Sets the number of perk points available to the player.
- ModPerkPoints(Int perkPoints)
- Changes the number of perk points available to the player by the specified amount.
- Int GetModCount()
- Returns the number of mods currently active.
- Int GetModByName(String name)
- Returns the index of the specified mod.
- String GetModName(Int modIndex)
- Returns the mods name at the specified index.
- String GetModAuthor(Int modIndex)
- Returns the specified mod's author.
- String GetModDescription(Int modIndex)
- Returns the specified mod's description.
- Int GetModDependencyCount(Int modIndex)
- Returns the dependency count of the specified mod.
- Int GetNthModDependency(Int modIndex, Int n)
- Returns the mod index of the specified Dependency.
- SetGameSettingFloat(String setting, Float value)
- Changes the value of float Game Settings.
- SetGameSettingInt(String setting, Int value)
- Changes the value of integer Game Settings.
- SetGameSettingBool(String setting, Bool value)
- Changes the value of boolean Game Settings.
- SetGameSettingString(String setting, String value)
- Changes the value of string Game Settings.
- SaveGame(String name)
- Saves the game with the specified name.
- LoadGame(String name)
- Loads the save with the specified name.
- Int GetNumTintMasks()
- Returns the total number of tints for the player.
- Int GetNthTintMaskColor(Int n)
- Returns the color of the Nth tint mask.
- Int GetNthTintMaskType(Int n)
- Returns the type of the Nth tint mask.
- Int SetNthTintMaskColor(Int n, Int color)
- Sets the color of the Nth tint mask.
- String GetNthTintMaskTexturePath(Int n)
- Returns the texture path of the Nth tint mask.
- SetNthTintMaskTexturePath(String path, Int n)
- Sets the texturepath of the Nth tint mask.
- Int GetNumTintsByType(Int type)
- Returns how many indexes there are for this type.
- Int GetTintMaskColor(Int type, Int index)
- Returns the color for the particular tintMask type and index.
- SetTintMaskColor(Int color, Int type, Int index)
- Sets the tintMask color for the particular type and index.
- String GetTintMaskTexturePath(Int type, Int index)
- Returns the tintMask texture for the particular type and index.
- SetTintMaskTexturePath(String path, Int type, Int index)
- Sets the tintMask texture for the particular type and index.
- UpdateTintMaskColors()
- Updates Tint Mask colors without updating the entire model.
- UpdateHairColor()
- Instantly updates the player's hair color.
- Int GetCameraState()
- Returns the character's current camera state.(0 - first person;1 - auto vanity;2 - VATS;3 - free;4 - iron sights;5 - furniture;6 - transition;7 - tweenmenu;8 - third person 1;9 - third person 2;10 - horse;11 - bleedout;12 - dragon)
- SetMiscStat(String name, Int value)
- Sets the Misc Stat to the specified value.
- SetPlayersLastRiddenHorse(Actor horse)
- Sets the players last ridden horse, None will clear the last ridden horse.
- Int GetSkillLegendaryLevel(String actorValue)
- Returns the legendary level for the skill.
- SetSkillLegendaryLevel(String actorValue, Int level)
- Sets the legendary level for the skill.
- Float GetPlayerExperience()
- Returns the players experience for this level (not total experience).
- SetPlayerExperience(Float exp)
- Sets the player's experience to the specified amount (This will not trigger a level up notification)
- Float GetExperienceForLevel(Int currentLevel)
- Calculates the experience required for the player to level-up at the specified level
- Bool GetPlayerMovementMode()
- Returns true if in run mode, false if in walk mode. (This is only an indication of the control mode not if the player is actually running or walking.)
- UpdateThirdPerson()
- Updates the camera when changing shoulder positions.
- UnbindObjectHotkey(Int hotkey)
- Unbinds a favorited item bound to the specified hotkey. (0-7 reflects keys 1-8)
- Form GetHotkeyBoundObject(Int hotkey)
- Returns the base form object that is bound to the specified hotkey.
- Bool IsObjectFavorited(Form form)
- Returns whether the specified base form is favorited by the player.