Difference between revisions of "List of Papyrus Functions"
Jump to navigation
Jump to search
imported>CraftySentinel (Created page, Added Functions A-B) |
imported>CraftySentinel (Updated to use Function Table Template for easier editing also added functions starting with C) |
||
Line 7: | Line 7: | ||
{{Compact ToC|x=|z=}} | {{Compact ToC|x=|z=}} | ||
=== A === | === A === | ||
{ | {{Function Table | ||
|func01=Abs | |||
|memb01=Math | |||
|desc01= | |||
| | |||
| | |||
|func02=Acos | |||
|memb02=Math | |||
|desc02= | |||
|func03=Activate | |||
|memb03=ObjectReference | |||
|desc03= | |||
|func04=Add | |||
|memb04=MusicType | |||
|desc04= | |||
|func05=Add | |||
|memb05=Topic | |||
|desc05= | |||
|func06=AddAchievement | |||
|memb06=Game | |||
|desc06= | |||
|func07=AddForm | |||
|memb07=FormList | |||
|desc07= | |||
|func08=AddForm | |||
|memb08=LeveledActor | |||
|desc08= | |||
|func09=AddForm | |||
|memb09=LeveledItem | |||
|desc09= | |||
|func10=AddForm | |||
|memb10=LeveledSpell | |||
|desc10= | |||
|func11=AddHavokBallAndSocketConstraint | |||
|memb11=Game | |||
|desc11= | |||
|func12=AddInventoryEventFilter | |||
|memb12=ObjectReference | |||
|desc12= | |||
|func13=AddItem | |||
|memb13=ObjectReference | |||
|desc13= | |||
|func14=AddKeyIfNeeded | |||
|memb14=ObjectReference | |||
|desc14= | |||
|func15=AddPerk | |||
|memb15=Actor | |||
|desc15= | |||
|func16=AddPerkPoints | |||
|memb16=Game | |||
|desc16= | |||
|func17=AddShout | |||
|memb17=Actor | |||
|desc17= | |||
|func18=AddSlotToMask | |||
|memb18=Armor | |||
|skse18=yes | |||
|desc18= | |||
|func19=AddSpell | |||
|memb19=Actor | |||
|desc19= | |||
|func20=AddToFaction | |||
|memb20=Actor | |||
|desc20= | |||
|func21=AddToMap | |||
|memb21=ObjectReference | |||
|desc21= | |||
|func22=AdvanceSkill | |||
|memb22=Game | |||
|desc22= | |||
|func23=AllowBleedoutDialogue | |||
|memb23=Actor | |||
|desc23= | |||
|func24=AllowPCDialogue | |||
|memb24=Actor | |||
|desc24= | |||
|func25=Apply | |||
|memb25=ImageSpaceModifier | |||
|desc25= | |||
|func26=ApplyCrossFade | |||
|memb26=ImageSpaceModifier | |||
|desc26= | |||
|func27=ApplyHavokImpulse | |||
|memb27=ObjectReference | |||
|desc27= | |||
|func28=Asin | |||
|memb28=Math | |||
|desc28= | |||
|func29=Atan | |||
|memb29=Math | |||
|desc29= | |||
|func30=AttachAshPile | |||
|memb30=Actor | |||
|desc30= | |||
}} | |||
=== B === | === B === | ||
{ | {{Function Table | ||
|func01=BlockActivation | |||
|memb01=ObjectReference | |||
| | |desc01= | ||
| | |||
}} | |||
=== C === | === C === | ||
{{Function Table | |||
|func01=CalculateEncounterLevel | |||
|memb01=ObjectReference | |||
|desc01= | |||
|func02=CalculateFavorCost | |||
|memb02=Game | |||
|desc02= | |||
|func03=CanFastTravelToMarker | |||
|memb03=ObjectReference | |||
|desc03= | |||
|func04=CanFlyHere | |||
|memb04=Actor | |||
|desc04= | |||
|func05=CanPayCrimeGold | |||
|memb05=Faction | |||
|desc05= | |||
|func06=Cast | |||
|memb06=Scroll | |||
|desc06= | |||
|func07=Cast | |||
|memb07=Spell | |||
|desc07= | |||
|func08=Ceiling | |||
|memb08=Math | |||
|desc08= | |||
|func09=CenterOnCell | |||
|memb09=Debug | |||
|desc09= | |||
|func10=CenterOnCellAndWait | |||
|memb10=Debug | |||
|desc10= | |||
|func11=ChangeHeadPart | |||
|memb11=Actor | |||
|skse11=yes | |||
|desc11= | |||
|func12=Clear | |||
|memb12=LocationAlias | |||
|desc12= | |||
|func13=Clear | |||
|memb13=ReferenceAlias | |||
|desc13= | |||
|func14=ClearArrested | |||
|memb14=Actor | |||
|desc14= | |||
|func15=ClearDestruction | |||
|memb15=ObjectReference | |||
|desc15= | |||
|func16=ClearExpressionOverride | |||
|memb16=Actor | |||
|desc16= | |||
|func17=ClearExtraArrows | |||
|memb17=Actor | |||
|desc17= | |||
|func18=ClearForcedLandingMarker | |||
|memb18=Actor | |||
|desc18= | |||
|func19=ClearKeepOffsetFromActor | |||
|memb19=Actor | |||
|desc19= | |||
|func20=ClearLookAt | |||
|memb20=Actor | |||
|desc20= | |||
|func21=ClearPrison | |||
|memb21=Game | |||
|desc21= | |||
|func22=ClearRaceFlag | |||
|memb22=Race | |||
|skse22=yes | |||
|desc22= | |||
|func23=ClearTempEffects | |||
|memb23=Game | |||
|desc23= | |||
|func24=CloseUserLog | |||
|memb24=Debug | |||
|desc24= | |||
|func25=CompleteAllObjectives | |||
|memb25=Quest | |||
|desc25= | |||
|func26=CompleteQuest | |||
|memb26=Quest | |||
|desc26= | |||
|func27=Cos | |||
|memb27=Math | |||
|desc27= | |||
|func28=CountLinkedRefChain | |||
|memb28=ObjectReference | |||
|desc28= | |||
|func29=CreateDetectionEvent | |||
|memb29=ObjectReference | |||
|desc29= | |||
}} | |||
=== D === | === D === | ||
=== E === | === E === |
Revision as of 08:34, 25 August 2013
This Page Contains lists of all Papyrus Scripting Functions including SKSE functions.
The left column indicates in which base script the function is defined and also has a SKSE suffix if the function was added by SKSE.
Contents |
---|
A B C D E F G H I J K L M N O P Q R S T U V W Y |
A
Member of: ObjectReference Script
Activates this item with the specified reference as the activator.
Syntax
bool Function Activate(ObjectReference akActivator, bool abDefaultProcessingOnly = false) native
Parameters
- akActivator: Who will activate this object.
- abDefaultProcessingOnly: If true, no OnActivate event will be sent to any scripts and the object will ignore the blocked flag.
- Default: False
Return Value
return info
Examples
; Have the player 'activate' the door
NeatDoor.Activate(Game.GetPlayer())
; Have the player 'activate' the door, bypassing any blocked activation and NOT sending an event to any script
NeatDoor.Activate(Game.GetPlayer(), true)
Notes
Some notes, a reference: OnActivate
See Also
B
Member of: ObjectReference Script
Activates this item with the specified reference as the activator.
Syntax
bool Function Activate(ObjectReference akActivator, bool abDefaultProcessingOnly = false) native
Parameters
- akActivator: Who will activate this object.
- abDefaultProcessingOnly: If true, no OnActivate event will be sent to any scripts and the object will ignore the blocked flag.
- Default: False
Return Value
return info
Examples
; Have the player 'activate' the door
NeatDoor.Activate(Game.GetPlayer())
; Have the player 'activate' the door, bypassing any blocked activation and NOT sending an event to any script
NeatDoor.Activate(Game.GetPlayer(), true)
Notes
Some notes, a reference: OnActivate
See Also
C
Member of: ObjectReference Script
Activates this item with the specified reference as the activator.
Syntax
bool Function Activate(ObjectReference akActivator, bool abDefaultProcessingOnly = false) native
Parameters
- akActivator: Who will activate this object.
- abDefaultProcessingOnly: If true, no OnActivate event will be sent to any scripts and the object will ignore the blocked flag.
- Default: False
Return Value
return info
Examples
; Have the player 'activate' the door
NeatDoor.Activate(Game.GetPlayer())
; Have the player 'activate' the door, bypassing any blocked activation and NOT sending an event to any script
NeatDoor.Activate(Game.GetPlayer(), true)
Notes
Some notes, a reference: OnActivate
See Also