Main Toolbar

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Revision as of 19:11, 13 August 2012 by imported>Cipscis (Reverted edits by Heecf (talk) to last revision by SomeWelshGuy)
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Menus

File

This menu has options for loading and saving your plug-in, as well as exporting and importing data. It also contains the preferences link.

Edit

Undo/Redo, Copy/Paste and other essential functions live here, which we will mostly access via Hotkeys.

View

Options here largely control how the Render Window behaves, and will be useful during more complex tasks.

World

This menu collects many tools for manipulating aspects of the game world.

NavMesh

Users familiar with Fallout 3's GECK will remember navmesh, our central tool for AI navigation through an environment. This menu holds our various tools for creating and manipulating this valuable functionality.

Character

These tools are mostly for the manipulation of character behavior and beyond the scope of this initial tutorial.

Gameplay

These advanced settings can have game-wide effects and are also beyond the scope of this tutorial.

Help

Simple version information and a link to this wiki!

Buttons

New cktoolbar.jpg
The main toolbar includes a set of buttons as shortcuts for commonly used functions from the menus.

General Buttons

  • Jbrowne IconVersionControl.jpeg Version Control
  • IconLoad.png Load Master/Plugin files
  • IconSave.png Save Plug-in
  • IconPreferences.png Preferences
  • IconUndo.png Undo
  • IconRedo.png Redo
  • IconSnaptoGrid.png Snap to Grid
  • IconSnaptoAngle.png Snap to Angle
  • IconLocalTrans.png Local Gizmo Orientation
  • IconHeightmap.png World (Heightmap) Editing
  • IconLandscape.png Landscape Editing
  • IconHavok.png Run Havok Sim
  • IconFX.png Animate Lights and Effects
  • IconLights.png Brighten Lights
  • IconSky.png Enable Sky
  • IconGrass.png Toggle Grass
  • IconDialog.png Open Filtered Dialogue Window

Navmesh Buttons

Level Design Buttons

  • IconTrigger.png Create a cubic activator: Helps build a cube-shaped trigger.
  • IconMultiboundCube.png Create a cubic multibound: Helps build a cube-shaped multibound for scenegraph culling.
  • IconMultiboundSphere.png Create a spherical multibound: Allows user to create a sphere-shaped multibound for scenegraph culling.
  • IconOcclusionPlane.png Create an occlusion plane: Allows user to place an occlusion plane for scenegraph culling.
  • IconOcclusionCube.png Create an occlusion cube: Allows user to place an occlusion cube for scenegraph culling.
  • IconJoinBreakPlanes.png Join or break planes: Allows user to combine or separate two occlusion planes
  • IconRoom.png Create a room: Allows users to draw a roombound form around objects in a room to form a group
  • IconPortalMode.png Toggle Portal Mode Prepares the render window for manipulation of portals
  • IconPortalCreate.png Draw a portal: Allows users to draw a portal object
  • IconPortalLink.png Link portal to room: Allows users to link two rooms with a portal object
  • IconPortalDetach.png Detach portal from room: Allows users to detach a previously linked portal

Sound Design Buttons

  • IconSoundEmitter.png Create a sound emitter: Allows users to select and place a sound emitter in the render window
  • IconAcousticSpace.png Create an Acoustic Space: Creates a drawn space where users can play a unique sound/music clip in a unique location

Collision Buttons

  • IconCollisionPlane.png Create a collision plane: Allows users to place a flat collision plane
  • IconCollisionCube.png Create a collision cube: Allows users to place a cube shaped collision plane
  • IconCollisionSphere.png Create a collision sphere: Allows users to place a sphere shaped collision plane

Current Buttons

  • IconCurrentPlane.png Create a current plane: Allows users to place a current plane to create drift
  • IconCurrentCube.png Create a current cube: Allows users to place a cube shaped current object
  • IconCurrentSphere.png Create a current sphere: Allows users to place a sphere shaped current object


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