Music Track

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Revision as of 01:30, 10 February 2012 by imported>Galahaut (Cross-linking)
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Defines an individual music track and some of its playback parameters. Music Tracks are added to the Music Type form.


  • ID: unique name of the Music Track
  • Track Type: select from one of three fundamental types of Music Track:
    • Palette Track a multi-layer track type. Individual Music Tracks plugged into each layer will be played back at random, simultaneously with other layers.
      • Duration defines the length of the Palette track. Its individual tracks across all layers will continue to play for this duration.
      • Fade-Out when the duration of the Palette has been reached, the Palette will be faded out over this value in seconds.
    • Silent Track useful in creating periods of silence in between traditional Music Tracks or in Palettes. Set desired duration in seconds.
    • Single Track use this setting for a traditional, single Music Track.
  • Choose File points to the target music file in the game's subfolders
  • Choose Finale points to a corresponding "finishing" section of a Music Track. This is used for Combat tracks, crossfading from one of the Cue Points directly into the Finale track when combat ends before the completion of a Combat track.
  • Import Metadata (not supported)
  • Contains Loop checkbox to indicate whether a track should be looped. Set parameters below in seconds to indicate loop points and number of iterations if necessary.
  • Conditions use this to set game conditions on any individual Music Track, whether Palette, Silent or Single