Weapon Script

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Revision as of 22:43, 2 February 2014 by imported>CraftySentinel (Reverted to List)
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Extends: Form Script

Script for the manipulation of weapon base objects.


Definition

ScriptName Weapon extends Form


Properties

None


Global Functions

None


Member Functions

Fire(ObjectReference akSource)
  • Fires this weapon from the specified source object.


SKSE Member Functions

Int GetBaseDamage()
  • Returns the base damage of this weapon.
SetBaseDamage(Int damage)
  • Changes the base damage of this weapon.
Int GetCritDamage()
  • Returns the critical damage of this weapon.
SetCritDamage(Int damage)
  • Changes the critical damage of this weapon.
Float GetReach()
  • Returns the reach of this weapon.
SetReach(Float reach)
  • Changes the reach of this weapon.
Float GetMinRange()
  • Returns the minimum range of this weapon.
SetMinRange(Float minRange)
  • Changes the minimum range of this weapon.
Float GetMaxRange()
  • Returns the maximum range of this weapon.
SetMaxRange(Float maxRange)
  • Changes the maximum range of this weapon.
Float GetSpeed()
  • Returns the speed of this weapon.
SetSpeed(Float speed)
  • Changes the speed of this weapon.
Float GetStagger()
  • Returns the stagger value of this weapon.
SetStagger(Float stagger)
  • Changes the stagger value of this weapon.
Int GetWeaponType()
  • Returns the weapon type of this weapon.
SetWeaponType(Int type)
  • Changes the weapon type of this weapon.
String GetModelPath()
  • Returns the path to the file representing the in-game model of this weapon.
SetModelPath(String path)
  • Changes the path to the file representing the in-game model of this weapon.
String GetIconPath()
  • Returns the path to the file representing the icon of this weapon in the inventory.
SetIconPath(String path)
  • Changes the path to the file representing the icon of this weapon in the inventory.
String GetMessageIconPath()
  • Returns the path to the file representing the message icon for this weapon.
SetMessageIconPath(String path)
  • Changes the path to the file representing the message icon for this weapon.
Enchantment GetEnchantment()
  • Returns the Enchantment associated with the weapon.
SetEnchantment(Enchantment e)
  • Set the Enchantment associated with the weapon.
Int GetEnchantmentValue()
  • Returns the Enchantment Value of the associated weapon
SetEnchantmentValue(Int value)
  • Set the Enchantment value associated with the weapon.
Static GetEquippedModel()
  • Returns the Equipped Model of the associated weapon.
SetEquippedModel(Static model)
  • Sets the Equipped Model of the associated weapon.
EquipSlot GetEquipType()
  • Returns the EquipSlot type of the weapon.
SetEquipType(EquipSlot type)
  • Sets the EquipSlot of the weapon.
String GetSkill()
  • Returns the Skill associated with the weapon.
SetSkill(String skill)
  • Sets the Skill associated with the weapon.
String GetResist()
  • Returns the Actor Value Name of the Resistance that affects the damage of the weapon.
SetResist(String resist)
  • Sets the Resistance associated to the weapon.
Spell GetCritEffect()
  • Returns the Crit Effect associated with the weapon.
SetCritEffect(Spell ce)
  • Sets the Critical Effect of the weapon.
Bool GetCritEffectOnDeath()
  • Returns whether the Critical Effect associated with the weapon should only occur on death.
SetCritEffectOnDeath(Bool ceod)
  • Sets or unsets, if the Critical Effect should only occur on death.
Float GetCritMultiplier()
  • Returns the weapon's Crit Multiplier.
SetCritMultiplier(Float crit)
  • Sets the Crit Multiplier of the weapon to the specified amount.
Bool IsBattleAxe()
  • Returns whether this weapon has the "WeapTypeBattleaxe" keyword.
Bool IsBow()
  • Returns whether this weapon has the "WeapTypeBow" keyword.
Bool IsDagger()
  • Returns whether this weapon has the "WeapTypeDagger" keyword.
Bool IsGreatsword()
  • Returns whether this weapon has the "WeapTypeGreatsword" keyword.
Bool IsMace()
  • Returns whether this weapon has the "WeapTypeMace" keyword.
Bool IsStaff()
  • Returns whether this weapon has the "WeapTypeStaff" keyword.
Bool IsSword()
  • Returns whether this weapon has the "WeapTypeSword" keyword.
Bool IsWarhammer()
  • Returns whether this weapon has the "WeapTypeWarhammer" keyword.
Bool IsWarAxe()
  • Returns whether this weapon has the "WeapTypeWarAxe" keyword.


Events

None