LeveledItem

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Revision as of 17:42, 2 March 2018 by imported>LBGSHI (Added my latest discovery of health affecting weapon and armor smithed levels.)
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A Leveled Item is a list that will generate one or more items based on the current level of the player. Leveled Item objects cannot be placed in the world directly. To use them, add them to a Container, or use the LeveledItem tab on an item reference to replace the reference with the item generated by the leveled list (Dummy Objects are most often used for this purpose).

LeveledItemWindow.png

Leveled Item Dialog

Leveled Item Form Data

  • ID: The Form ID of the object.
  • Calculate from all levels <= PC's level: If checked, the level list will use any item at or below the player's level in the list. If not checked, it uses the closest item or items to the player's level, but not exceeding it.
  • Calculate for each item in count: If this list is in another leveled list with a count greater than zero, this check box determines if each item in the count is the same, or is recalculated.
  • Use All: Mutually exclusive with the previous two selections, Use All causes the list to always return all of its contents.
  • Special Loot: Whether to select items from this list using the Special Loot formula.
  • Chance None: The chance that the leveled list will not produce an item at all. This chance can be supplied either as a fixed percentage or as a value in a Global.

Leveled Item List

For each item in the list, this form indicates:

  • Object: The Form ID of the item.
  • Level: The selected item's associated level. This level is used in the conjunction with the Encounter Zone, the player's level, and the check boxes to determine what creature the list will produce.
  • Count: The number of items to generate when this entry in the list is selected. Often used with bundle items (like arrows).
  • Health: Not used by most items. For weapons and armor, 100 or less equals normal, 110 Fine, 120 Superior, 130 Exquisite, 140 Flawless, 150 Epic, and 160-200 Legendary.
  • Owner: The owner of the object, overriding ownership by the container or actor.
  • Preview Calculated Result: Given a Preview Level and Preview Count, generates sample output from this list.


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