Talk:Visual Effect

From the CreationKit Wiki
Revision as of 21:02, 20 August 2024 by DavidJCobb (talk | contribs) (→‎Attachment: new section)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

How are visual effects added to a level?[edit source]

I have tried dragging one in, creating a primitive and adding a script, creating a roombound and adding a script as well as copying from a different level. Interestingly, once I copy say, the fxcameraattachACT from Mzulft second dungeon, I am unable to paste as it remains greyed out. So any info on how to add camera attached FX to a level is appreciated. King Mango (talk) 2014-06-21T03:49:46 (EDT)

fxcameraattacheffectsACT are added by creating a trigger and then choosing that type from the available options King Mango (talk) 2014-06-22T07:32:51 (EDT)

Attachment[edit source]

I haven't analyzed this in detail, but: the glow of a Draugr's eyes is done using a Visual Effect that's activated and deactivated by a script. There exists one visual effect for each Draugr sex.

The root node of meshes\actors\draugr\character assets\fxdraugrfemaleeyes.nif contains a NiStringsExtraData child block with name AttachT. The block contains a single string whose value is NamedNode&NPC Head [Head]. I'm guessing that this means that when Visual Effects are played on an ObjectReference, this mechanism can be used to specify a specific node to play them on. DavidJCobb (talk) 21:02, 20 August 2024 (EDT)