Main Toolbar
MenusEdit
FileEdit
This menu has options for loading and saving your plug-in, as well as exporting and importing data. It also contains the preferences link.
EditEdit
Undo/Redo, Copy/Paste and other essential functions live here, which we will mostly access via Hotkeys.
ViewEdit
Options here largely control how the Render Window behaves, and will be useful during more complex tasks.
WorldEdit
This menu collects many tools for manipulating aspects of the game world.
Edit
Users familiar with Fallout 3's GECK will remember navmesh, our central tool for AI navigation through an environment. This menu holds our various tools for creating and manipulating this valuable functionality.
CharacterEdit
These tools are mostly for the manipulation of character behavior and beyond the scope of this initial tutorial.
GameplayEdit
These advanced settings can have game-wide effects and are also beyond the scope of this tutorial.
HelpEdit
Simple version information and a link to this wiki!
ButtonsEdit
The main toolbar includes a set of buttons as shortcuts for commonly used functions from the menus.
General ButtonsEdit
- Version Control
- Load Master/Plugin files
- Save Plug-in
- Preferences
- Undo
- Redo
- Snap to Grid
- Snap to Angle
- Local Gizmo Orientation
- World (Heightmap) Editing
- Landscape Editing
- Run Havok Sim
- Animate Lights and Effects
- Brighten Lights
- Enable Sky
- Toggle Grass
- Open Filtered Dialogue Window
Edit
Level Design ButtonsEdit
- Create a cubic activator: Helps build a cube-shaped trigger.
- Create a cubic multibound: Helps build a cube-shaped multibound for scenegraph culling.
- Create a spherical multibound: Allows user to create a sphere-shaped multibound for scenegraph culling.
- Create an occlusion plane: Allows user to place an occlusion plane for scenegraph culling.
- Create an occlusion cube: Allows user to place an occlusion cube for scenegraph culling.
- Join or break planes: Allows user to combine or separate two occlusion planes
- Create a room: Allows users to draw a roombound form around objects in a room to form a group
- Toggle Portal Mode Prepares the render window for manipulation of portals
- Draw a portal: Allows users to draw a portal object
- Link portal to room: Allows users to link two rooms with a portal object
- Detach portal from room: Allows users to detach a previously linked portal
Sound Design ButtonsEdit
- Create a sound emitter: Allows users to select and place a sound emitter in the render window
- Create an Acoustic Space: Creates a drawn space where users can play a unique sound/music clip in a unique location
Collision ButtonsEdit
- Create a collision plane: Allows users to place a flat collision plane
- Create a collision cube: Allows users to place a cube shaped collision plane
- Create a collision sphere: Allows users to place a sphere shaped collision plane
Current ButtonsEdit
- Create a current plane: Allows users to place a current plane to create drift
- Create a current cube: Allows users to place a cube shaped current object
- Create a current sphere: Allows users to place a sphere shaped current object
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