Difference between revisions of "RegisterForModEvent - Form"

66 bytes added ,  03:45, 26 January 2019
→‎Notes: Deregistration also occurs after an event fires.
imported>Templar-von-Midgard
m (added SendModEvent)
imported>XJDHDR
(→‎Notes: Deregistration also occurs after an event fires.)
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*Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
*Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
*You must register for ModEvents after every game load!
*You must register for ModEvents after every game load!
*A script is deregistered for a ModEvent after that event occurs.


== See Also ==
== See Also ==
Anonymous user