Difference between revisions of "RegisterForModEvent - Form"
Jump to navigation
Jump to search
m
Undo revision 52358 - this is very not true. please present your case in the talk section and we'll work through it.
imported>XJDHDR (→Notes: Deregistration also occurs after an event fires.) |
imported>Darkconsole m (Undo revision 52358 - this is very not true. please present your case in the talk section and we'll work through it.) |
||
Line 35: | Line 35: | ||
*Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed. | *Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed. | ||
*You must register for ModEvents after every game load! | *You must register for ModEvents after every game load! | ||
== See Also == | == See Also == |