Difference between revisions of "RegisterForModEvent - Form"

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66 bytes removed ,  03:54, 26 January 2019
m
Undo revision 52358 - this is very not true. please present your case in the talk section and we'll work through it.
imported>XJDHDR
(→‎Notes: Deregistration also occurs after an event fires.)
imported>Darkconsole
m (Undo revision 52358 - this is very not true. please present your case in the talk section and we'll work through it.)
Line 35: Line 35:
*Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
*Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
*You must register for ModEvents after every game load!
*You must register for ModEvents after every game load!
*A script is deregistered for a ModEvent after that event occurs.


== See Also ==
== See Also ==
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