Difference between revisions of "Say - ObjectReference"

122 bytes added ,  20:11, 28 September 2017
→‎Notes: SEQ needed
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==Notes==
==Notes==
*For full dialogue as a different actor, you probably want [[TalkingActivator]].
* For full dialogue as a different actor, you probably want [[TalkingActivator]].
*If used on an actor and that actor attempts to initiate normal dialogue (for example a random greeting) while saying something through Say(), the game will crash to desktop.
* If used on an actor and that actor attempts to initiate normal dialogue (for example a random greeting) while saying something through Say(), the game will crash to desktop.
* ObjectReferences aren't exempt from the need for a SEQ file. If one hasn't been generated, the Say function may fail.


== See Also ==
== See Also ==
Anonymous user